commit | dcf57433957731e9139358a5634f078912f1a26c | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Tue Nov 30 23:54:39 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Nov 30 23:54:39 2021 +0000 |
tree | d459f6179928e3359830ee3a4b0e1b3270586b3b | |
parent | f89824595da03705f33fb75a0beb32f1acb535dc [diff] |
Use Tint HLSL options to pass dynamic storage buffer sizes Dynamic storage buffer sizes are loaded from a uniform buffer which is bound to a set of root constants in the D3D12 root signature. Bug: dawn:429 Change-Id: I3bf0d9bbdb7a5b0a8c0f624f18081c6bf8d45fca Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68960 Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.