|author||Austin Eng <email@example.com>||Tue Nov 30 23:54:39 2021 +0000|
|committer||Dawn LUCI CQ <firstname.lastname@example.org>||Tue Nov 30 23:54:39 2021 +0000|
Use Tint HLSL options to pass dynamic storage buffer sizes Dynamic storage buffer sizes are loaded from a uniform buffer which is bound to a set of root constants in the D3D12 root signature. Bug: dawn:429 Change-Id: I3bf0d9bbdb7a5b0a8c0f624f18081c6bf8d45fca Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68960 Reviewed-by: Loko Kung <email@example.com> Commit-Queue: Austin Eng <firstname.lastname@example.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.