| // Copyright 2017 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "SampleUtils.h" | |
| #include "utils/ScopedAutoreleasePool.h" | |
| #include "utils/SystemUtils.h" | |
| #include "utils/WGPUHelpers.h" | |
| WGPUDevice device; | |
| WGPUQueue queue; | |
| WGPUSwapChain swapchain; | |
| WGPURenderPipeline pipeline; | |
| WGPUTextureFormat swapChainFormat; | |
| void init() { | |
| device = CreateCppDawnDevice().Release(); | |
| queue = wgpuDeviceGetQueue(device); | |
| { | |
| WGPUSwapChainDescriptor descriptor = {}; | |
| descriptor.implementation = GetSwapChainImplementation(); | |
| swapchain = wgpuDeviceCreateSwapChain(device, nullptr, &descriptor); | |
| } | |
| swapChainFormat = static_cast<WGPUTextureFormat>(GetPreferredSwapChainTextureFormat()); | |
| wgpuSwapChainConfigure(swapchain, swapChainFormat, WGPUTextureUsage_RenderAttachment, 640, 480); | |
| const char* vs = R"( | |
| [[stage(vertex)]] fn main( | |
| [[builtin(vertex_index)]] VertexIndex : u32 | |
| ) -> [[builtin(position)]] vec4<f32> { | |
| var pos = array<vec2<f32>, 3>( | |
| vec2<f32>( 0.0, 0.5), | |
| vec2<f32>(-0.5, -0.5), | |
| vec2<f32>( 0.5, -0.5) | |
| ); | |
| return vec4<f32>(pos[VertexIndex], 0.0, 1.0); | |
| })"; | |
| WGPUShaderModule vsModule = utils::CreateShaderModule(device, vs).Release(); | |
| const char* fs = R"( | |
| [[stage(fragment)]] fn main() -> [[location(0)]] vec4<f32> { | |
| return vec4<f32>(1.0, 0.0, 0.0, 1.0); | |
| })"; | |
| WGPUShaderModule fsModule = utils::CreateShaderModule(device, fs).Release(); | |
| { | |
| WGPURenderPipelineDescriptor descriptor = {}; | |
| // Fragment state | |
| WGPUBlendState blend = {}; | |
| blend.color.operation = WGPUBlendOperation_Add; | |
| blend.color.srcFactor = WGPUBlendFactor_One; | |
| blend.color.dstFactor = WGPUBlendFactor_One; | |
| blend.alpha.operation = WGPUBlendOperation_Add; | |
| blend.alpha.srcFactor = WGPUBlendFactor_One; | |
| blend.alpha.dstFactor = WGPUBlendFactor_One; | |
| WGPUColorTargetState colorTarget = {}; | |
| colorTarget.format = swapChainFormat; | |
| colorTarget.blend = &blend; | |
| colorTarget.writeMask = WGPUColorWriteMask_All; | |
| WGPUFragmentState fragment = {}; | |
| fragment.module = fsModule; | |
| fragment.entryPoint = "main"; | |
| fragment.targetCount = 1; | |
| fragment.targets = &colorTarget; | |
| descriptor.fragment = &fragment; | |
| // Other state | |
| descriptor.layout = nullptr; | |
| descriptor.depthStencil = nullptr; | |
| descriptor.vertex.module = vsModule; | |
| descriptor.vertex.entryPoint = "main"; | |
| descriptor.vertex.bufferCount = 0; | |
| descriptor.vertex.buffers = nullptr; | |
| descriptor.multisample.count = 1; | |
| descriptor.multisample.mask = 0xFFFFFFFF; | |
| descriptor.multisample.alphaToCoverageEnabled = false; | |
| descriptor.primitive.frontFace = WGPUFrontFace_CCW; | |
| descriptor.primitive.cullMode = WGPUCullMode_None; | |
| descriptor.primitive.topology = WGPUPrimitiveTopology_TriangleList; | |
| descriptor.primitive.stripIndexFormat = WGPUIndexFormat_Undefined; | |
| pipeline = wgpuDeviceCreateRenderPipeline(device, &descriptor); | |
| } | |
| wgpuShaderModuleRelease(vsModule); | |
| wgpuShaderModuleRelease(fsModule); | |
| } | |
| void frame() { | |
| WGPUTextureView backbufferView = wgpuSwapChainGetCurrentTextureView(swapchain); | |
| WGPURenderPassDescriptor renderpassInfo = {}; | |
| WGPURenderPassColorAttachment colorAttachment = {}; | |
| { | |
| colorAttachment.view = backbufferView; | |
| colorAttachment.resolveTarget = nullptr; | |
| colorAttachment.clearColor = {0.0f, 0.0f, 0.0f, 0.0f}; | |
| colorAttachment.loadOp = WGPULoadOp_Clear; | |
| colorAttachment.storeOp = WGPUStoreOp_Store; | |
| renderpassInfo.colorAttachmentCount = 1; | |
| renderpassInfo.colorAttachments = &colorAttachment; | |
| renderpassInfo.depthStencilAttachment = nullptr; | |
| } | |
| WGPUCommandBuffer commands; | |
| { | |
| WGPUCommandEncoder encoder = wgpuDeviceCreateCommandEncoder(device, nullptr); | |
| WGPURenderPassEncoder pass = wgpuCommandEncoderBeginRenderPass(encoder, &renderpassInfo); | |
| wgpuRenderPassEncoderSetPipeline(pass, pipeline); | |
| wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0); | |
| wgpuRenderPassEncoderEndPass(pass); | |
| wgpuRenderPassEncoderRelease(pass); | |
| commands = wgpuCommandEncoderFinish(encoder, nullptr); | |
| wgpuCommandEncoderRelease(encoder); | |
| } | |
| wgpuQueueSubmit(queue, 1, &commands); | |
| wgpuCommandBufferRelease(commands); | |
| wgpuSwapChainPresent(swapchain); | |
| wgpuTextureViewRelease(backbufferView); | |
| DoFlush(); | |
| } | |
| int main(int argc, const char* argv[]) { | |
| if (!InitSample(argc, argv)) { | |
| return 1; | |
| } | |
| init(); | |
| while (!ShouldQuit()) { | |
| utils::ScopedAutoreleasePool pool; | |
| frame(); | |
| utils::USleep(16000); | |
| } | |
| // TODO release stuff | |
| } |