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// Copyright 2020 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/BindingInfo.h"
#include "dawn_native/ChainUtils_autogen.h"
namespace dawn_native {
absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
BindingInfoType value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s) {
switch (value) {
case BindingInfoType::Buffer:
s->Append("Buffer");
break;
case BindingInfoType::Sampler:
s->Append("Sampler");
break;
case BindingInfoType::Texture:
s->Append("Texture");
break;
case BindingInfoType::StorageTexture:
s->Append("StorageTexture");
break;
case BindingInfoType::ExternalTexture:
s->Append("ExternalTexture");
break;
default:
UNREACHABLE();
}
return {true};
}
void IncrementBindingCounts(BindingCounts* bindingCounts, const BindGroupLayoutEntry& entry) {
bindingCounts->totalCount += 1;
uint32_t PerStageBindingCounts::*perStageBindingCountMember = nullptr;
if (entry.buffer.type != wgpu::BufferBindingType::Undefined) {
++bindingCounts->bufferCount;
const BufferBindingLayout& buffer = entry.buffer;
if (buffer.minBindingSize == 0) {
++bindingCounts->unverifiedBufferCount;
}
switch (buffer.type) {
case wgpu::BufferBindingType::Uniform:
if (buffer.hasDynamicOffset) {
++bindingCounts->dynamicUniformBufferCount;
}
perStageBindingCountMember = &PerStageBindingCounts::uniformBufferCount;
break;
case wgpu::BufferBindingType::Storage:
case kInternalStorageBufferBinding:
case wgpu::BufferBindingType::ReadOnlyStorage:
if (buffer.hasDynamicOffset) {
++bindingCounts->dynamicStorageBufferCount;
}
perStageBindingCountMember = &PerStageBindingCounts::storageBufferCount;
break;
case wgpu::BufferBindingType::Undefined:
// Can't get here due to the enclosing if statement.
UNREACHABLE();
break;
}
} else if (entry.sampler.type != wgpu::SamplerBindingType::Undefined) {
perStageBindingCountMember = &PerStageBindingCounts::samplerCount;
} else if (entry.texture.sampleType != wgpu::TextureSampleType::Undefined) {
perStageBindingCountMember = &PerStageBindingCounts::sampledTextureCount;
} else if (entry.storageTexture.access != wgpu::StorageTextureAccess::Undefined) {
perStageBindingCountMember = &PerStageBindingCounts::storageTextureCount;
} else {
const ExternalTextureBindingLayout* externalTextureBindingLayout;
FindInChain(entry.nextInChain, &externalTextureBindingLayout);
if (externalTextureBindingLayout != nullptr) {
perStageBindingCountMember = &PerStageBindingCounts::externalTextureCount;
}
}
ASSERT(perStageBindingCountMember != nullptr);
for (SingleShaderStage stage : IterateStages(entry.visibility)) {
++(bindingCounts->perStage[stage].*perStageBindingCountMember);
}
}
void AccumulateBindingCounts(BindingCounts* bindingCounts, const BindingCounts& rhs) {
bindingCounts->totalCount += rhs.totalCount;
bindingCounts->bufferCount += rhs.bufferCount;
bindingCounts->unverifiedBufferCount += rhs.unverifiedBufferCount;
bindingCounts->dynamicUniformBufferCount += rhs.dynamicUniformBufferCount;
bindingCounts->dynamicStorageBufferCount += rhs.dynamicStorageBufferCount;
for (SingleShaderStage stage : IterateStages(kAllStages)) {
bindingCounts->perStage[stage].sampledTextureCount +=
rhs.perStage[stage].sampledTextureCount;
bindingCounts->perStage[stage].samplerCount += rhs.perStage[stage].samplerCount;
bindingCounts->perStage[stage].storageBufferCount +=
rhs.perStage[stage].storageBufferCount;
bindingCounts->perStage[stage].storageTextureCount +=
rhs.perStage[stage].storageTextureCount;
bindingCounts->perStage[stage].uniformBufferCount +=
rhs.perStage[stage].uniformBufferCount;
bindingCounts->perStage[stage].externalTextureCount +=
rhs.perStage[stage].externalTextureCount;
}
}
MaybeError ValidateBindingCounts(const BindingCounts& bindingCounts) {
DAWN_INVALID_IF(
bindingCounts.dynamicUniformBufferCount > kMaxDynamicUniformBuffersPerPipelineLayout,
"The number of dynamic uniform buffers (%u) exceeds the maximum per-pipeline-layout "
"limit (%u).",
bindingCounts.dynamicUniformBufferCount, kMaxDynamicUniformBuffersPerPipelineLayout);
DAWN_INVALID_IF(
bindingCounts.dynamicStorageBufferCount > kMaxDynamicStorageBuffersPerPipelineLayout,
"The number of dynamic storage buffers (%u) exceeds the maximum per-pipeline-layout "
"limit (%u).",
bindingCounts.dynamicStorageBufferCount, kMaxDynamicStorageBuffersPerPipelineLayout);
for (SingleShaderStage stage : IterateStages(kAllStages)) {
DAWN_INVALID_IF(
bindingCounts.perStage[stage].sampledTextureCount >
kMaxSampledTexturesPerShaderStage,
"The number of sampled textures (%u) in the %s stage exceeds the maximum "
"per-stage limit (%u).",
bindingCounts.perStage[stage].sampledTextureCount, stage,
kMaxSampledTexturesPerShaderStage);
// The per-stage number of external textures is bound by the maximum sampled textures
// per stage.
DAWN_INVALID_IF(
bindingCounts.perStage[stage].externalTextureCount >
kMaxSampledTexturesPerShaderStage / kSampledTexturesPerExternalTexture,
"The number of external textures (%u) in the %s stage exceeds the maximum "
"per-stage limit (%u).",
bindingCounts.perStage[stage].externalTextureCount, stage,
kMaxSampledTexturesPerShaderStage / kSampledTexturesPerExternalTexture);
DAWN_INVALID_IF(
bindingCounts.perStage[stage].sampledTextureCount +
(bindingCounts.perStage[stage].externalTextureCount *
kSampledTexturesPerExternalTexture) >
kMaxSampledTexturesPerShaderStage,
"The combination of sampled textures (%u) and external textures (%u) in the %s "
"stage exceeds the maximum per-stage limit (%u).",
bindingCounts.perStage[stage].sampledTextureCount,
bindingCounts.perStage[stage].externalTextureCount, stage,
kMaxSampledTexturesPerShaderStage);
DAWN_INVALID_IF(
bindingCounts.perStage[stage].samplerCount > kMaxSamplersPerShaderStage,
"The number of samplers (%u) in the %s stage exceeds the maximum per-stage limit "
"(%u).",
bindingCounts.perStage[stage].samplerCount, stage, kMaxSamplersPerShaderStage);
DAWN_INVALID_IF(
bindingCounts.perStage[stage].samplerCount +
(bindingCounts.perStage[stage].externalTextureCount *
kSamplersPerExternalTexture) >
kMaxSamplersPerShaderStage,
"The combination of samplers (%u) and external textures (%u) in the %s stage "
"exceeds the maximum per-stage limit (%u).",
bindingCounts.perStage[stage].samplerCount,
bindingCounts.perStage[stage].externalTextureCount, stage,
kMaxSamplersPerShaderStage);
DAWN_INVALID_IF(
bindingCounts.perStage[stage].storageBufferCount > kMaxStorageBuffersPerShaderStage,
"The number of storage buffers (%u) in the %s stage exceeds the maximum per-stage "
"limit (%u).",
bindingCounts.perStage[stage].storageBufferCount, stage,
kMaxStorageBuffersPerShaderStage);
DAWN_INVALID_IF(
bindingCounts.perStage[stage].storageTextureCount >
kMaxStorageTexturesPerShaderStage,
"The number of storage textures (%u) in the %s stage exceeds the maximum per-stage "
"limit (%u).",
bindingCounts.perStage[stage].storageTextureCount, stage,
kMaxStorageTexturesPerShaderStage);
DAWN_INVALID_IF(
bindingCounts.perStage[stage].uniformBufferCount > kMaxUniformBuffersPerShaderStage,
"The number of uniform buffers (%u) in the %s stage exceeds the maximum per-stage "
"limit (%u).",
bindingCounts.perStage[stage].uniformBufferCount, stage,
kMaxUniformBuffersPerShaderStage);
DAWN_INVALID_IF(
bindingCounts.perStage[stage].uniformBufferCount +
(bindingCounts.perStage[stage].externalTextureCount *
kUniformsPerExternalTexture) >
kMaxUniformBuffersPerShaderStage,
"The combination of uniform buffers (%u) and external textures (%u) in the %s "
"stage exceeds the maximum per-stage limit (%u).",
bindingCounts.perStage[stage].uniformBufferCount,
bindingCounts.perStage[stage].externalTextureCount, stage,
kMaxUniformBuffersPerShaderStage);
}
return {};
}
} // namespace dawn_native