|  | // Copyright 2021 The Dawn Authors | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //     http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | #ifndef DAWN_NODE_BINDING_ASYNC_RUNNER_H_ | 
|  | #define DAWN_NODE_BINDING_ASYNC_RUNNER_H_ | 
|  |  | 
|  | #include <stdint.h> | 
|  | #include <memory> | 
|  |  | 
|  | #include "dawn/webgpu_cpp.h" | 
|  | #include "napi.h" | 
|  |  | 
|  | namespace wgpu::binding { | 
|  |  | 
|  | // AsyncRunner is used to poll a wgpu::Device with calls to Tick() while there are asynchronous | 
|  | // tasks in flight. | 
|  | class AsyncRunner { | 
|  | public: | 
|  | AsyncRunner(Napi::Env env, wgpu::Device device); | 
|  |  | 
|  | // Begin() should be called when a new asynchronous task is started. | 
|  | // If the number of executing asynchronous tasks transitions from 0 to 1, then a function | 
|  | // will be scheduled on the main JavaScript thread to call wgpu::Device::Tick() whenever the | 
|  | // thread is idle. This will be repeatedly called until the number of executing asynchronous | 
|  | // tasks reaches 0 again. | 
|  | void Begin(); | 
|  |  | 
|  | // End() should be called once the asynchronous task has finished. | 
|  | // Every call to Begin() should eventually result in a call to End(). | 
|  | void End(); | 
|  |  | 
|  | private: | 
|  | void QueueTick(); | 
|  | Napi::Env env_; | 
|  | wgpu::Device const device_; | 
|  | uint64_t count_ = 0; | 
|  | bool tick_queued_ = false; | 
|  | }; | 
|  |  | 
|  | // AsyncTask is a RAII helper for calling AsyncRunner::Begin() on construction, and | 
|  | // AsyncRunner::End() on destruction. | 
|  | class AsyncTask { | 
|  | public: | 
|  | inline AsyncTask(AsyncTask&&) = default; | 
|  |  | 
|  | // Constructor. | 
|  | // Calls AsyncRunner::Begin() | 
|  | inline AsyncTask(std::shared_ptr<AsyncRunner> runner) : runner_(std::move(runner)) { | 
|  | runner_->Begin(); | 
|  | }; | 
|  |  | 
|  | // Destructor. | 
|  | // Calls AsyncRunner::End() | 
|  | inline ~AsyncTask() { | 
|  | runner_->End(); | 
|  | } | 
|  |  | 
|  | private: | 
|  | AsyncTask(const AsyncTask&) = delete; | 
|  | AsyncTask& operator=(const AsyncTask&) = delete; | 
|  | std::shared_ptr<AsyncRunner> runner_; | 
|  | }; | 
|  |  | 
|  | }  // namespace wgpu::binding | 
|  |  | 
|  | #endif  // DAWN_NODE_BINDING_ASYNC_RUNNER_H_ |