| // Copyright 2018 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "dawn/utils/ComboRenderPipelineDescriptor.h" | |
| #include "dawn/utils/WGPUHelpers.h" | |
| namespace utils { | |
| ComboVertexState::ComboVertexState() { | |
| vertexBufferCount = 0; | |
| // Fill the default values for vertexBuffers and vertexAttributes in buffers. | |
| wgpu::VertexAttribute vertexAttribute; | |
| vertexAttribute.shaderLocation = 0; | |
| vertexAttribute.offset = 0; | |
| vertexAttribute.format = wgpu::VertexFormat::Float32; | |
| for (uint32_t i = 0; i < kMaxVertexAttributes; ++i) { | |
| cAttributes[i] = vertexAttribute; | |
| } | |
| for (uint32_t i = 0; i < kMaxVertexBuffers; ++i) { | |
| cVertexBuffers[i].arrayStride = 0; | |
| cVertexBuffers[i].stepMode = wgpu::VertexStepMode::Vertex; | |
| cVertexBuffers[i].attributeCount = 0; | |
| cVertexBuffers[i].attributes = nullptr; | |
| } | |
| // cVertexBuffers[i].attributes points to somewhere in cAttributes. | |
| // cVertexBuffers[0].attributes points to &cAttributes[0] by default. Assuming | |
| // cVertexBuffers[0] has two attributes, then cVertexBuffers[1].attributes should point to | |
| // &cAttributes[2]. Likewise, if cVertexBuffers[1] has 3 attributes, then | |
| // cVertexBuffers[2].attributes should point to &cAttributes[5]. | |
| cVertexBuffers[0].attributes = &cAttributes[0]; | |
| } | |
| ComboRenderPipelineDescriptor::ComboRenderPipelineDescriptor() { | |
| wgpu::RenderPipelineDescriptor* descriptor = this; | |
| // Set defaults for the vertex state. | |
| { | |
| wgpu::VertexState* vertex = &descriptor->vertex; | |
| vertex->module = nullptr; | |
| vertex->entryPoint = "main"; | |
| vertex->bufferCount = 0; | |
| // Fill the default values for vertexBuffers and vertexAttributes in buffers. | |
| for (uint32_t i = 0; i < kMaxVertexAttributes; ++i) { | |
| cAttributes[i].shaderLocation = 0; | |
| cAttributes[i].offset = 0; | |
| cAttributes[i].format = wgpu::VertexFormat::Float32; | |
| } | |
| for (uint32_t i = 0; i < kMaxVertexBuffers; ++i) { | |
| cBuffers[i].arrayStride = 0; | |
| cBuffers[i].stepMode = wgpu::VertexStepMode::Vertex; | |
| cBuffers[i].attributeCount = 0; | |
| cBuffers[i].attributes = nullptr; | |
| } | |
| // cBuffers[i].attributes points to somewhere in cAttributes. | |
| // cBuffers[0].attributes points to &cAttributes[0] by default. Assuming | |
| // cBuffers[0] has two attributes, then cBuffers[1].attributes should point to | |
| // &cAttributes[2]. Likewise, if cBuffers[1] has 3 attributes, then | |
| // cBuffers[2].attributes should point to &cAttributes[5]. | |
| cBuffers[0].attributes = &cAttributes[0]; | |
| vertex->buffers = &cBuffers[0]; | |
| } | |
| // Set the defaults for the primitive state | |
| { | |
| wgpu::PrimitiveState* primitive = &descriptor->primitive; | |
| primitive->topology = wgpu::PrimitiveTopology::TriangleList; | |
| primitive->stripIndexFormat = wgpu::IndexFormat::Undefined; | |
| primitive->frontFace = wgpu::FrontFace::CCW; | |
| primitive->cullMode = wgpu::CullMode::None; | |
| } | |
| // Set the defaults for the depth-stencil state | |
| { | |
| wgpu::StencilFaceState stencilFace; | |
| stencilFace.compare = wgpu::CompareFunction::Always; | |
| stencilFace.failOp = wgpu::StencilOperation::Keep; | |
| stencilFace.depthFailOp = wgpu::StencilOperation::Keep; | |
| stencilFace.passOp = wgpu::StencilOperation::Keep; | |
| cDepthStencil.format = wgpu::TextureFormat::Depth24PlusStencil8; | |
| cDepthStencil.depthWriteEnabled = false; | |
| cDepthStencil.depthCompare = wgpu::CompareFunction::Always; | |
| cDepthStencil.stencilBack = stencilFace; | |
| cDepthStencil.stencilFront = stencilFace; | |
| cDepthStencil.stencilReadMask = 0xff; | |
| cDepthStencil.stencilWriteMask = 0xff; | |
| cDepthStencil.depthBias = 0; | |
| cDepthStencil.depthBiasSlopeScale = 0.0; | |
| cDepthStencil.depthBiasClamp = 0.0; | |
| } | |
| // Set the defaults for the multisample state | |
| { | |
| wgpu::MultisampleState* multisample = &descriptor->multisample; | |
| multisample->count = 1; | |
| multisample->mask = 0xFFFFFFFF; | |
| multisample->alphaToCoverageEnabled = false; | |
| } | |
| // Set the defaults for the fragment state | |
| { | |
| cFragment.module = nullptr; | |
| cFragment.entryPoint = "main"; | |
| cFragment.targetCount = 1; | |
| cFragment.targets = &cTargets[0]; | |
| descriptor->fragment = &cFragment; | |
| wgpu::BlendComponent blendComponent; | |
| blendComponent.srcFactor = wgpu::BlendFactor::One; | |
| blendComponent.dstFactor = wgpu::BlendFactor::Zero; | |
| blendComponent.operation = wgpu::BlendOperation::Add; | |
| for (uint32_t i = 0; i < kMaxColorAttachments; ++i) { | |
| cTargets[i].format = wgpu::TextureFormat::RGBA8Unorm; | |
| cTargets[i].blend = nullptr; | |
| cTargets[i].writeMask = wgpu::ColorWriteMask::All; | |
| cBlends[i].color = blendComponent; | |
| cBlends[i].alpha = blendComponent; | |
| } | |
| } | |
| } | |
| wgpu::DepthStencilState* ComboRenderPipelineDescriptor::EnableDepthStencil( | |
| wgpu::TextureFormat format) { | |
| this->depthStencil = &cDepthStencil; | |
| cDepthStencil.format = format; | |
| return &cDepthStencil; | |
| } | |
| } // namespace utils |