|author||James Price <email@example.com>||Mon May 02 14:53:36 2022 +0000|
|committer||James Price <firstname.lastname@example.org>||Mon May 02 14:53:36 2022 +0000|
Fix uniformity issue in CopyTextureForBrowserHelper Calls to textureSample() must only happen in uniform control flow, so move them to before the conditional discard. Bug: tint:880 Change-Id: Idd6ca35a7acaa6917753da8deb6e9266284afe86 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88463 Reviewed-by: Ben Clayton <email@example.com> Kokoro: Kokoro <firstname.lastname@example.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.