commit | 32f55426f26c1acbfa74279efa134b1bb4e90ade | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Mon May 02 14:53:36 2022 +0000 |
committer | James Price <jrprice@google.com> | Mon May 02 14:53:36 2022 +0000 |
tree | 6f438371850a60f1883362c56c06f0e222a80204 | |
parent | adc97421aee9e872d15048158d743520382aa329 [diff] |
Fix uniformity issue in CopyTextureForBrowserHelper Calls to textureSample() must only happen in uniform control flow, so move them to before the conditional discard. Bug: tint:880 Change-Id: Idd6ca35a7acaa6917753da8deb6e9266284afe86 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88463 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.