blob: f9c80baa165f87f6d29a55748755e67169da5bfd [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
void main_1(thread float4* const tint_symbol_3) {
*(tint_symbol_3) = float4(-INFINITY, -INFINITY, -INFINITY, -INFINITY);
return;
}
struct main_out {
float4 out_var_SV_TARGET_1;
};
struct tint_symbol_1 {
float4 out_var_SV_TARGET_1 [[color(0)]];
};
main_out tint_symbol_inner(thread float4* const tint_symbol_4) {
main_1(tint_symbol_4);
main_out const tint_symbol_2 = {.out_var_SV_TARGET_1=*(tint_symbol_4)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(&(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.out_var_SV_TARGET_1 = inner_result.out_var_SV_TARGET_1;
return wrapper_result;
}