| // Copyright 2020 The Tint Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "src/tint/ast/depth_texture.h" |
| |
| #include "src/tint/program_builder.h" |
| |
| TINT_INSTANTIATE_TYPEINFO(tint::ast::DepthTexture); |
| |
| namespace tint::ast { |
| namespace { |
| |
| bool IsValidDepthDimension(TextureDimension dim) { |
| return dim == TextureDimension::k2d || dim == TextureDimension::k2dArray || |
| dim == TextureDimension::kCube || dim == TextureDimension::kCubeArray; |
| } |
| |
| } // namespace |
| |
| DepthTexture::DepthTexture(ProgramID pid, const Source& src, TextureDimension d) |
| : Base(pid, src, d) { |
| TINT_ASSERT(AST, IsValidDepthDimension(dim)); |
| } |
| |
| DepthTexture::DepthTexture(DepthTexture&&) = default; |
| |
| DepthTexture::~DepthTexture() = default; |
| |
| std::string DepthTexture::FriendlyName(const SymbolTable&) const { |
| std::ostringstream out; |
| out << "texture_depth_" << dim; |
| return out.str(); |
| } |
| |
| const DepthTexture* DepthTexture::Clone(CloneContext* ctx) const { |
| auto src = ctx->Clone(source); |
| return ctx->dst->create<DepthTexture>(src, dim); |
| } |
| |
| } // namespace tint::ast |