blob: 7241becf9024fd38e19f6b993061f86e2b885d00 [file] [log] [blame] [edit]
#version 310 es
vec4 tint_symbol() {
return vec4(1.0f, 2.0f, 3.0f, 4.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = tint_symbol();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}