commit | 4bdded68d58ddbcaa7f243602b96f83833da98c0 | [log] [tgz] |
---|---|---|
author | Zhaoming Jiang <zhaoming.jiang@intel.com> | Thu May 19 01:32:48 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu May 19 01:32:48 2022 +0000 |
tree | 10743571c2c57ecb6b3ec6832b5bdac53e77c13d | |
parent | edbd5a467b599c181c8406a252ca4afe2f5af01e [diff] |
Dawn: vertex buffer never OOB with zero stride count draw/Indexed According to the spec, when call draw or drawIndexed, vertex step mode vertex buffer never OOB if (vertexCount + firstVertex) = 0, and instance step mode vertex buffer never OOB if (instanceCount + firstInstance) = 0. Modify the validation implementation to be aligned with the spec, and add corresponding unit tests. This patch also add unit test case for (strideCount - 1) * arrayStride + lastStride <= bound buffer size < strideCount * arrayStride. Bug: dawn:1287 Change-Id: If444e400f5ac24f86ca12ff59fb886d8ef70e8c7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/90584 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.