Dawn: vertex buffer never OOB with zero stride count draw/Indexed According to the spec, when call draw or drawIndexed, vertex step mode vertex buffer never OOB if (vertexCount + firstVertex) = 0, and instance step mode vertex buffer never OOB if (instanceCount + firstInstance) = 0. Modify the validation implementation to be aligned with the spec, and add corresponding unit tests. This patch also add unit test case for (strideCount - 1) * arrayStride + lastStride <= bound buffer size < strideCount * arrayStride. Bug: dawn:1287 Change-Id: If444e400f5ac24f86ca12ff59fb886d8ef70e8c7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/90584 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.