D3D12: Add RENDER_ATTACHMENT usage on depth stencil textures on Intel GPUs This patch adds RENDER_ATTACHMENT to the internal usage of D3D12 depth stencil textures on Intel GPU because due to a driver bug we have to initialize all the depth stencil textures with clear on Intel GPUs before copying with them. Otherwise, if a depth stencil texture is created without RENDER_ATTACHMENT usage, it will be initialized by copies, which will still trigger the driver bug mentioned above. Bug: 1487 Test: dawn_end2end_test Change-Id: I78b9a3e2bc4098d6f3f2619644c80fd54dafd4e8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96985 Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.