commit | 6d40394d89febb937af0608b3530c47c349e4f4c | [log] [tgz] |
---|---|---|
author | Jiawei Shao <jiawei.shao@intel.com> | Thu Jul 28 02:14:00 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Jul 28 02:14:00 2022 +0000 |
tree | 898a96ac6b3fe97789184b51b329b49fe23beb02 | |
parent | c44a577cd84e2502afb0644ba2c51930b516e248 [diff] |
D3D12: Add RENDER_ATTACHMENT usage on depth stencil textures on Intel GPUs This patch adds RENDER_ATTACHMENT to the internal usage of D3D12 depth stencil textures on Intel GPU because due to a driver bug we have to initialize all the depth stencil textures with clear on Intel GPUs before copying with them. Otherwise, if a depth stencil texture is created without RENDER_ATTACHMENT usage, it will be initialized by copies, which will still trigger the driver bug mentioned above. Bug: 1487 Test: dawn_end2end_test Change-Id: I78b9a3e2bc4098d6f3f2619644c80fd54dafd4e8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96985 Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.