blob: eacf548c60aec8a22e4eaf0d1a02e05c7515e014 [file] [log] [blame]
#version 310 es
layout(binding = 0, std430) buffer Input_ssbo {
ivec3 position;
uint pad;
} tint_symbol;
void tint_symbol_1(uvec3 id) {
ivec3 pos = (tint_symbol.position - ivec3(0));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol_1(gl_GlobalInvocationID);
return;
}