| struct strided_arr { |
| @size(16) |
| el : f32, |
| } |
| |
| type Arr = array<strided_arr, 2u>; |
| |
| struct buf0 { |
| x_GLF_uniform_float_values : Arr, |
| } |
| |
| struct strided_arr_1 { |
| @size(16) |
| el : i32, |
| } |
| |
| type Arr_1 = array<strided_arr_1, 2u>; |
| |
| struct buf1 { |
| x_GLF_uniform_int_values : Arr_1, |
| } |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| @group(0) @binding(0) var<uniform> x_5 : buf0; |
| |
| @group(0) @binding(1) var<uniform> x_8 : buf1; |
| |
| fn main_1() { |
| var a : f32; |
| let x_31 : f32 = x_5.x_GLF_uniform_float_values[1].el; |
| x_GLF_color = vec4<f32>(x_31, x_31, x_31, x_31); |
| let x_34 : f32 = x_5.x_GLF_uniform_float_values[0].el; |
| a = x_34; |
| loop { |
| let x_40 : f32 = x_5.x_GLF_uniform_float_values[0].el; |
| let x_43 : f32 = x_5.x_GLF_uniform_float_values[0].el; |
| if (((x_40 / 0.200000003) < x_43)) { |
| return; |
| } |
| let x_48 : f32 = x_5.x_GLF_uniform_float_values[0].el; |
| let x_51 : f32 = x_5.x_GLF_uniform_float_values[0].el; |
| if (((x_48 / 0.200000003) < x_51)) { |
| return; |
| } |
| let x_56 : f32 = x_5.x_GLF_uniform_float_values[0].el; |
| let x_59 : f32 = x_5.x_GLF_uniform_float_values[0].el; |
| if (((x_56 / 0.200000003) < x_59)) { |
| return; |
| } |
| let x_64 : f32 = x_5.x_GLF_uniform_float_values[0].el; |
| let x_67 : f32 = x_5.x_GLF_uniform_float_values[0].el; |
| if (((x_64 / 0.200000003) < x_67)) { |
| return; |
| } else { |
| a = 0.0; |
| } |
| |
| continuing { |
| let x_72 : f32 = a; |
| break if !((x_72 == 0.0)); |
| } |
| } |
| let x_75 : i32 = x_8.x_GLF_uniform_int_values[1].el; |
| let x_78 : i32 = x_8.x_GLF_uniform_int_values[0].el; |
| let x_81 : i32 = x_8.x_GLF_uniform_int_values[0].el; |
| let x_84 : i32 = x_8.x_GLF_uniform_int_values[1].el; |
| x_GLF_color = vec4<f32>(f32(x_75), f32(x_78), f32(x_81), f32(x_84)); |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |