commit | 797cbf4f58d03d29b5fcb542249231f2e08000e2 | [log] [tgz] |
---|---|---|
author | Stephen White <senorblanco@chromium.org> | Sat Jan 07 18:09:14 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Sat Jan 07 18:09:14 2023 +0000 |
tree | e1482fc6e594a7ce9d8ba77817ce2ab47d59c1ec | |
parent | 64e900e456270cfbcd5171ccefef9b5b5b2b71ed [diff] |
OpenGLES: implement 1D texture workaround. OpenGLES doesn't support 1D textures, so use 2D textures of width x 1 as a workaround (requires dependent Tint change). Bug: dawn:1301 Change-Id: I99dbccfae497ee86d6f9b9e1ca1608049971016d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/114820 Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.