| #version 310 es | |
| precision mediump float; | |
| uniform highp sampler2DArrayShadow arg_0_arg_1; | |
| void textureSampleCompare_dd431d() { | |
| float res = texture(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1)), 1.0f)); | |
| } | |
| void fragment_main() { | |
| textureSampleCompare_dd431d(); | |
| } | |
| void main() { | |
| fragment_main(); | |
| return; | |
| } |