| @group(1) @binding(0) var arg_0 : texture_depth_2d_array; | |
| @group(1) @binding(1) var arg_1 : sampler; | |
| fn textureSampleLevel_2974eb() { | |
| var res : f32 = textureSampleLevel(arg_0, arg_1, vec2<f32>(1.0f), 1i, 1u); | |
| } | |
| @vertex | |
| fn vertex_main() -> @builtin(position) vec4<f32> { | |
| textureSampleLevel_2974eb(); | |
| return vec4<f32>(); | |
| } | |
| @fragment | |
| fn fragment_main() { | |
| textureSampleLevel_2974eb(); | |
| } | |
| @compute @workgroup_size(1) | |
| fn compute_main() { | |
| textureSampleLevel_2974eb(); | |
| } |