commit | a7207e9dcc0b3573dced10a463d8585289273c8d | [log] [tgz] |
---|---|---|
author | Peng Huang <penghuang@chromium.org> | Fri May 26 16:00:50 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri May 26 16:00:50 2023 +0000 |
tree | 41cf33527931266100e03c8cc4a4c2567458161a | |
parent | 1b48cc0d6fa8e58eeb3ff6923210494124944135 [diff] |
d3d11: ignore backend debug layer warning from SetPrivateData() User can create texture for external ID3D11Texture which may already be set debug label with SetPrivateData() call. It will cause debug layer warnings, so ignore it. Bug: dawn:1705 Change-Id: I8090a64eb54275f338e5c0423941705a568560d1 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/134700 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Peng Huang <penghuang@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.