Improve validation error for bind group layout bindings in vertex shader This CL improves the validation error message for read-write storage buffer and write-only storage texture bindings used in a vertex shader. Bug: dawn:1883 Change-Id: I674f16ace1d558880bbe062e111e1dcaa9c51f63 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/138240 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Fr <beaufort.francois@gmail.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.