d3d11: Fix 0 DstZ for CopySubresourceRegion DstZ only must be 0 for 1D/2D textures. It still needs to be set with the right value for 3D textures. Bug: dawn:1908 Bug: dawn:1705 Change-Id: Id160a1c13a6561ac62bb637a52f6c864da96549d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/140320 Reviewed-by: Peng Huang <penghuang@chromium.org> Commit-Queue: Jie A Chen <jie.a.chen@intel.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.