| // Copyright 2023 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef SRC_DAWN_NATIVE_D3D_EXTERNALIMAGEDXGIIMPL_H_ |
| #define SRC_DAWN_NATIVE_D3D_EXTERNALIMAGEDXGIIMPL_H_ |
| |
| #include <wrl/client.h> |
| |
| #include <memory> |
| #include <vector> |
| |
| #include "dawn/common/LinkedList.h" |
| #include "dawn/common/Mutex.h" |
| #include "dawn/native/Error.h" |
| #include "dawn/native/Forward.h" |
| #include "dawn/native/IntegerTypes.h" |
| #include "dawn/native/d3d/d3d_platform.h" |
| #include "dawn/webgpu_cpp.h" |
| |
| namespace dawn::native::d3d { |
| |
| class Device; |
| struct ExternalImageDXGIBeginAccessDescriptor; |
| struct ExternalImageDXGIFenceDescriptor; |
| struct ExternalImageDescriptorDXGISharedHandle; |
| |
| MaybeError ValidateTextureDescriptorCanBeWrapped(const TextureDescriptor* descriptor); |
| |
| class ExternalImageDXGIImpl : public LinkNode<ExternalImageDXGIImpl> { |
| public: |
| ExternalImageDXGIImpl(Device* backendDevice, |
| ComPtr<IUnknown> d3dResource, |
| const TextureDescriptor* textureDescriptor); |
| ~ExternalImageDXGIImpl(); |
| |
| ExternalImageDXGIImpl(const ExternalImageDXGIImpl&) = delete; |
| ExternalImageDXGIImpl& operator=(const ExternalImageDXGIImpl&) = delete; |
| |
| bool IsValid() const; |
| |
| WGPUTexture BeginAccess(const ExternalImageDXGIBeginAccessDescriptor* descriptor); |
| void EndAccess(WGPUTexture texture, ExternalImageDXGIFenceDescriptor* signalFence); |
| |
| // This method should only be called by internal code. Don't call this from D3D12Backend side, |
| // or without locking. |
| void DestroyInternal(); |
| |
| [[nodiscard]] Mutex::AutoLock GetScopedDeviceLock() const; |
| |
| protected: |
| Ref<DeviceBase> mBackendDevice; |
| ComPtr<IUnknown> mD3DResource; |
| wgpu::TextureUsage mUsage; |
| wgpu::TextureUsage mUsageInternal = wgpu::TextureUsage::None; |
| wgpu::TextureDimension mDimension; |
| Extent3D mSize; |
| wgpu::TextureFormat mFormat; |
| uint32_t mMipLevelCount; |
| uint32_t mSampleCount; |
| std::vector<wgpu::TextureFormat> mViewFormats; |
| }; |
| |
| } // namespace dawn::native::d3d |
| |
| #endif // SRC_DAWN_NATIVE_D3D_EXTERNALIMAGEDXGIIMPL_H_ |