| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef SRC_DAWN_NATIVE_VULKAN_COMMANDBUFFERVK_H_ |
| #define SRC_DAWN_NATIVE_VULKAN_COMMANDBUFFERVK_H_ |
| |
| #include <set> |
| |
| #include "dawn/native/CommandBuffer.h" |
| #include "dawn/native/Error.h" |
| |
| #include "dawn/common/vulkan_platform.h" |
| |
| namespace dawn::native { |
| struct BeginComputePassCmd; |
| struct BeginRenderPassCmd; |
| struct TextureCopy; |
| } // namespace dawn::native |
| |
| namespace dawn::native::vulkan { |
| |
| struct CommandRecordingContext; |
| class Device; |
| |
| class CommandBuffer final : public CommandBufferBase { |
| public: |
| static Ref<CommandBuffer> Create(CommandEncoder* encoder, |
| const CommandBufferDescriptor* descriptor); |
| |
| MaybeError RecordCommands(CommandRecordingContext* recordingContext); |
| |
| private: |
| CommandBuffer(CommandEncoder* encoder, const CommandBufferDescriptor* descriptor); |
| |
| MaybeError RecordComputePass(CommandRecordingContext* recordingContext, |
| BeginComputePassCmd* computePass, |
| const ComputePassResourceUsage& resourceUsages); |
| MaybeError RecordRenderPass(CommandRecordingContext* recordingContext, |
| BeginRenderPassCmd* renderPass); |
| MaybeError RecordCopyImageWithTemporaryBuffer(CommandRecordingContext* recordingContext, |
| const TextureCopy& srcCopy, |
| const TextureCopy& dstCopy, |
| const Extent3D& copySize); |
| |
| // Need to track depth/stencil textures used by render passes if the |
| // VulkanSplitCommandBufferOnDepthStencilComputeSampleAfterRenderPass toggle is enabled. |
| std::set<TextureBase*> mRenderPassDepthStencilAttachments; |
| }; |
| |
| } // namespace dawn::native::vulkan |
| |
| #endif // SRC_DAWN_NATIVE_VULKAN_COMMANDBUFFERVK_H_ |