| // Copyright 2019 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn/native/EncodingContext.h" |
| |
| #include "dawn/common/Assert.h" |
| #include "dawn/native/CommandEncoder.h" |
| #include "dawn/native/Commands.h" |
| #include "dawn/native/Device.h" |
| #include "dawn/native/ErrorData.h" |
| #include "dawn/native/IndirectDrawValidationEncoder.h" |
| #include "dawn/native/RenderBundleEncoder.h" |
| |
| namespace dawn::native { |
| |
| EncodingContext::EncodingContext(DeviceBase* device, const ApiObjectBase* initialEncoder) |
| : mDevice(device), |
| mTopLevelEncoder(initialEncoder), |
| mCurrentEncoder(initialEncoder), |
| mDestroyed(device->IsLost()) {} |
| |
| EncodingContext::~EncodingContext() { |
| Destroy(); |
| } |
| |
| void EncodingContext::Destroy() { |
| if (mDestroyed) { |
| return; |
| } |
| if (!mWereCommandsAcquired) { |
| FreeCommands(GetIterator()); |
| } |
| // If we weren't already finished, then we want to handle an error here so that any calls |
| // to Finish after Destroy will return a meaningful error. |
| if (!IsFinished()) { |
| HandleError(DAWN_VALIDATION_ERROR("Destroyed encoder cannot be finished.")); |
| } |
| mDestroyed = true; |
| mCurrentEncoder = nullptr; |
| } |
| |
| CommandIterator EncodingContext::AcquireCommands() { |
| MoveToIterator(); |
| ASSERT(!mWereCommandsAcquired); |
| mWereCommandsAcquired = true; |
| return std::move(mIterator); |
| } |
| |
| CommandIterator* EncodingContext::GetIterator() { |
| MoveToIterator(); |
| ASSERT(!mWereCommandsAcquired); |
| return &mIterator; |
| } |
| |
| void EncodingContext::MoveToIterator() { |
| CommitCommands(std::move(mPendingCommands)); |
| if (!mWasMovedToIterator) { |
| mIterator.AcquireCommandBlocks(std::move(mAllocators)); |
| mWasMovedToIterator = true; |
| } |
| } |
| |
| void EncodingContext::HandleError(std::unique_ptr<ErrorData> error) { |
| // Append in reverse so that the most recently set debug group is printed first, like a |
| // call stack. |
| for (auto iter = mDebugGroupLabels.rbegin(); iter != mDebugGroupLabels.rend(); ++iter) { |
| error->AppendDebugGroup(*iter); |
| } |
| |
| if (!IsFinished()) { |
| // Encoding should only generate validation errors. |
| ASSERT(error->GetType() == InternalErrorType::Validation); |
| // If the encoding context is not finished, errors are deferred until |
| // Finish() is called. |
| if (mError == nullptr) { |
| mError = std::move(error); |
| } |
| } else { |
| // EncodingContext is unprotected from multiple threads by default, but this code will |
| // modify Device's internal states so we need to lock the device now. |
| auto deviceLock(mDevice->GetScopedLock()); |
| mDevice->HandleError(std::move(error)); |
| } |
| } |
| |
| void EncodingContext::WillBeginRenderPass() { |
| ASSERT(mCurrentEncoder == mTopLevelEncoder); |
| if (mDevice->IsValidationEnabled() || mDevice->MayRequireDuplicationOfIndirectParameters()) { |
| // When validation is enabled or indirect parameters require duplication, we are going |
| // to want to capture all commands encoded between and including BeginRenderPassCmd and |
| // EndRenderPassCmd, and defer their sequencing util after we have a chance to insert |
| // any necessary validation or duplication commands. To support this we commit any |
| // current commands now, so that the impending BeginRenderPassCmd starts in a fresh |
| // CommandAllocator. |
| CommitCommands(std::move(mPendingCommands)); |
| } |
| } |
| |
| void EncodingContext::EnterPass(const ApiObjectBase* passEncoder) { |
| // Assert we're at the top level. |
| ASSERT(mCurrentEncoder == mTopLevelEncoder); |
| ASSERT(passEncoder != nullptr); |
| |
| mCurrentEncoder = passEncoder; |
| } |
| |
| MaybeError EncodingContext::ExitRenderPass(const ApiObjectBase* passEncoder, |
| RenderPassResourceUsageTracker usageTracker, |
| CommandEncoder* commandEncoder, |
| IndirectDrawMetadata indirectDrawMetadata) { |
| ASSERT(mCurrentEncoder != mTopLevelEncoder); |
| ASSERT(mCurrentEncoder == passEncoder); |
| |
| mCurrentEncoder = mTopLevelEncoder; |
| |
| if (mDevice->IsValidationEnabled() || mDevice->MayRequireDuplicationOfIndirectParameters()) { |
| // With validation enabled, commands were committed just before BeginRenderPassCmd was |
| // encoded by our RenderPassEncoder (see WillBeginRenderPass above). This means |
| // mPendingCommands contains only the commands from BeginRenderPassCmd to |
| // EndRenderPassCmd, inclusive. Now we swap out this allocator with a fresh one to give |
| // the validation encoder a chance to insert its commands first. |
| // Note: If encoding validation commands fails, no commands should be in mPendingCommands, |
| // so swap back the renderCommands to ensure that they are not leaked. |
| CommandAllocator renderCommands = std::move(mPendingCommands); |
| |
| // The below function might create new resources. Device must already be locked via |
| // renderpassEncoder's APIEnd(). |
| // TODO(crbug.com/dawn/1618): In future, all temp resources should be created at |
| // Command Submit time, so the locking would be removed from here at that point. |
| { |
| ASSERT(mDevice->IsLockedByCurrentThreadIfNeeded()); |
| |
| DAWN_TRY_WITH_CLEANUP( |
| EncodeIndirectDrawValidationCommands(mDevice, commandEncoder, &usageTracker, |
| &indirectDrawMetadata), |
| { mPendingCommands = std::move(renderCommands); }); |
| } |
| |
| CommitCommands(std::move(mPendingCommands)); |
| CommitCommands(std::move(renderCommands)); |
| } |
| |
| mRenderPassUsages.push_back(usageTracker.AcquireResourceUsage()); |
| return {}; |
| } |
| |
| void EncodingContext::ExitComputePass(const ApiObjectBase* passEncoder, |
| ComputePassResourceUsage usages) { |
| ASSERT(mCurrentEncoder != mTopLevelEncoder); |
| ASSERT(mCurrentEncoder == passEncoder); |
| |
| mCurrentEncoder = mTopLevelEncoder; |
| mComputePassUsages.push_back(std::move(usages)); |
| } |
| |
| void EncodingContext::EnsurePassExited(const ApiObjectBase* passEncoder) { |
| if (mCurrentEncoder != mTopLevelEncoder && mCurrentEncoder == passEncoder) { |
| // The current pass encoder is being deleted. Implicitly end the pass with an error. |
| mCurrentEncoder = mTopLevelEncoder; |
| HandleError(DAWN_VALIDATION_ERROR("Command buffer recording ended before %s was ended.", |
| passEncoder)); |
| } |
| } |
| |
| const RenderPassUsages& EncodingContext::GetRenderPassUsages() const { |
| ASSERT(!mWereRenderPassUsagesAcquired); |
| return mRenderPassUsages; |
| } |
| |
| RenderPassUsages EncodingContext::AcquireRenderPassUsages() { |
| ASSERT(!mWereRenderPassUsagesAcquired); |
| mWereRenderPassUsagesAcquired = true; |
| return std::move(mRenderPassUsages); |
| } |
| |
| const ComputePassUsages& EncodingContext::GetComputePassUsages() const { |
| ASSERT(!mWereComputePassUsagesAcquired); |
| return mComputePassUsages; |
| } |
| |
| ComputePassUsages EncodingContext::AcquireComputePassUsages() { |
| ASSERT(!mWereComputePassUsagesAcquired); |
| mWereComputePassUsagesAcquired = true; |
| return std::move(mComputePassUsages); |
| } |
| |
| void EncodingContext::PushDebugGroupLabel(const char* groupLabel) { |
| mDebugGroupLabels.emplace_back(groupLabel); |
| } |
| |
| void EncodingContext::PopDebugGroupLabel() { |
| mDebugGroupLabels.pop_back(); |
| } |
| |
| MaybeError EncodingContext::Finish() { |
| DAWN_INVALID_IF(IsFinished(), "Command encoding already finished."); |
| |
| const ApiObjectBase* currentEncoder = mCurrentEncoder; |
| const ApiObjectBase* topLevelEncoder = mTopLevelEncoder; |
| |
| // Even if finish validation fails, it is now invalid to call any encoding commands, |
| // so we clear the encoders. Note: mTopLevelEncoder == nullptr is used as a flag for |
| // if Finish() has been called. |
| mCurrentEncoder = nullptr; |
| mTopLevelEncoder = nullptr; |
| CommitCommands(std::move(mPendingCommands)); |
| |
| if (mError != nullptr) { |
| return std::move(mError); |
| } |
| DAWN_INVALID_IF(currentEncoder != topLevelEncoder, |
| "Command buffer recording ended before %s was ended.", currentEncoder); |
| return {}; |
| } |
| |
| void EncodingContext::CommitCommands(CommandAllocator allocator) { |
| if (!allocator.IsEmpty()) { |
| mAllocators.push_back(std::move(allocator)); |
| } |
| } |
| |
| bool EncodingContext::IsFinished() const { |
| return mTopLevelEncoder == nullptr; |
| } |
| |
| } // namespace dawn::native |