commit | 47fe0f58edf58a86a7b4a943454305aa0bcf88b2 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Wed Sep 20 07:47:12 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Sep 20 07:47:12 2023 +0000 |
tree | 1a003c2d07c35f6e1bf65e7db14679069aadd9fd | |
parent | 3335df0dd5d44928bd77d155d0380feaf20134d3 [diff] |
[tint][ir] Make Builder insertion point logic more flexible. Change-Id: I76b7b424b88e778188ac232e44f67abd3c28fccb Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/152402 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Kokoro: Ben Clayton <bclayton@google.com> Reviewed-by: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.