| // Copyright 2019 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "dawn/native/vulkan/UtilsVulkan.h" |
| |
| #include "dawn/common/Assert.h" |
| #include "dawn/native/EnumMaskIterator.h" |
| #include "dawn/native/Format.h" |
| #include "dawn/native/Pipeline.h" |
| #include "dawn/native/ShaderModule.h" |
| #include "dawn/native/vulkan/DeviceVk.h" |
| #include "dawn/native/vulkan/Forward.h" |
| #include "dawn/native/vulkan/TextureVk.h" |
| #include "dawn/native/vulkan/VulkanError.h" |
| |
| namespace dawn::native::vulkan { |
| |
| constexpr char kDeviceDebugPrefix[] = "DawnDbg="; |
| constexpr char kDeviceDebugSeparator[] = ";"; |
| |
| #define VK_OBJECT_TYPE_GETTER(object, objectType) \ |
| template <> \ |
| VkObjectType GetVkObjectType<object>(object handle) { \ |
| return objectType; \ |
| } |
| |
| VK_OBJECT_TYPE_GETTER(VkBuffer, VK_OBJECT_TYPE_BUFFER) |
| VK_OBJECT_TYPE_GETTER(VkDescriptorSetLayout, VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT) |
| VK_OBJECT_TYPE_GETTER(VkDescriptorSet, VK_OBJECT_TYPE_DESCRIPTOR_SET) |
| VK_OBJECT_TYPE_GETTER(VkPipeline, VK_OBJECT_TYPE_PIPELINE) |
| VK_OBJECT_TYPE_GETTER(VkPipelineLayout, VK_OBJECT_TYPE_PIPELINE_LAYOUT) |
| VK_OBJECT_TYPE_GETTER(VkQueryPool, VK_OBJECT_TYPE_QUERY_POOL) |
| VK_OBJECT_TYPE_GETTER(VkSampler, VK_OBJECT_TYPE_SAMPLER) |
| VK_OBJECT_TYPE_GETTER(VkShaderModule, VK_OBJECT_TYPE_SHADER_MODULE) |
| VK_OBJECT_TYPE_GETTER(VkImage, VK_OBJECT_TYPE_IMAGE) |
| VK_OBJECT_TYPE_GETTER(VkImageView, VK_OBJECT_TYPE_IMAGE_VIEW) |
| |
| #undef VK_OBJECT_TYPE_GETTER |
| |
| VkCompareOp ToVulkanCompareOp(wgpu::CompareFunction op) { |
| switch (op) { |
| case wgpu::CompareFunction::Never: |
| return VK_COMPARE_OP_NEVER; |
| case wgpu::CompareFunction::Less: |
| return VK_COMPARE_OP_LESS; |
| case wgpu::CompareFunction::LessEqual: |
| return VK_COMPARE_OP_LESS_OR_EQUAL; |
| case wgpu::CompareFunction::Greater: |
| return VK_COMPARE_OP_GREATER; |
| case wgpu::CompareFunction::GreaterEqual: |
| return VK_COMPARE_OP_GREATER_OR_EQUAL; |
| case wgpu::CompareFunction::Equal: |
| return VK_COMPARE_OP_EQUAL; |
| case wgpu::CompareFunction::NotEqual: |
| return VK_COMPARE_OP_NOT_EQUAL; |
| case wgpu::CompareFunction::Always: |
| return VK_COMPARE_OP_ALWAYS; |
| |
| case wgpu::CompareFunction::Undefined: |
| break; |
| } |
| DAWN_UNREACHABLE(); |
| } |
| |
| // Convert Dawn texture aspects to Vulkan texture aspect flags |
| VkImageAspectFlags VulkanAspectMask(const Aspect& aspects) { |
| VkImageAspectFlags flags = 0; |
| for (Aspect aspect : IterateEnumMask(aspects)) { |
| switch (aspect) { |
| case Aspect::Color: |
| flags |= VK_IMAGE_ASPECT_COLOR_BIT; |
| break; |
| case Aspect::Depth: |
| flags |= VK_IMAGE_ASPECT_DEPTH_BIT; |
| break; |
| case Aspect::Stencil: |
| flags |= VK_IMAGE_ASPECT_STENCIL_BIT; |
| break; |
| |
| case Aspect::CombinedDepthStencil: |
| flags |= VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT; |
| break; |
| |
| case Aspect::Plane0: |
| flags |= VK_IMAGE_ASPECT_PLANE_0_BIT; |
| break; |
| case Aspect::Plane1: |
| flags |= VK_IMAGE_ASPECT_PLANE_1_BIT; |
| break; |
| case Aspect::Plane2: |
| flags |= VK_IMAGE_ASPECT_PLANE_2_BIT; |
| break; |
| |
| case Aspect::None: |
| DAWN_UNREACHABLE(); |
| } |
| } |
| return flags; |
| } |
| |
| // Vulkan SPEC requires the source/destination region specified by each element of |
| // pRegions must be a region that is contained within srcImage/dstImage. Here the size of |
| // the image refers to the virtual size, while Dawn validates texture copy extent with the |
| // physical size, so we need to re-calculate the texture copy extent to ensure it should fit |
| // in the virtual size of the subresource. |
| Extent3D ComputeTextureCopyExtent(const TextureCopy& textureCopy, const Extent3D& copySize) { |
| Extent3D validTextureCopyExtent = copySize; |
| const TextureBase* texture = textureCopy.texture.Get(); |
| Extent3D virtualSizeAtLevel = |
| texture->GetMipLevelSingleSubresourceVirtualSize(textureCopy.mipLevel, textureCopy.aspect); |
| DAWN_ASSERT(textureCopy.origin.x <= virtualSizeAtLevel.width); |
| DAWN_ASSERT(textureCopy.origin.y <= virtualSizeAtLevel.height); |
| if (copySize.width > virtualSizeAtLevel.width - textureCopy.origin.x) { |
| DAWN_ASSERT(texture->GetFormat().isCompressed); |
| validTextureCopyExtent.width = virtualSizeAtLevel.width - textureCopy.origin.x; |
| } |
| if (copySize.height > virtualSizeAtLevel.height - textureCopy.origin.y) { |
| DAWN_ASSERT(texture->GetFormat().isCompressed); |
| validTextureCopyExtent.height = virtualSizeAtLevel.height - textureCopy.origin.y; |
| } |
| |
| return validTextureCopyExtent; |
| } |
| |
| VkBufferImageCopy ComputeBufferImageCopyRegion(const BufferCopy& bufferCopy, |
| const TextureCopy& textureCopy, |
| const Extent3D& copySize) { |
| TextureDataLayout passDataLayout; |
| passDataLayout.offset = bufferCopy.offset; |
| passDataLayout.rowsPerImage = bufferCopy.rowsPerImage; |
| passDataLayout.bytesPerRow = bufferCopy.bytesPerRow; |
| return ComputeBufferImageCopyRegion(passDataLayout, textureCopy, copySize); |
| } |
| |
| VkBufferImageCopy ComputeBufferImageCopyRegion(const TextureDataLayout& dataLayout, |
| const TextureCopy& textureCopy, |
| const Extent3D& copySize) { |
| const Texture* texture = ToBackend(textureCopy.texture.Get()); |
| |
| VkBufferImageCopy region; |
| |
| region.bufferOffset = dataLayout.offset; |
| // In Vulkan the row length is in texels while it is in bytes for Dawn |
| const TexelBlockInfo& blockInfo = texture->GetFormat().GetAspectInfo(textureCopy.aspect).block; |
| DAWN_ASSERT(dataLayout.bytesPerRow % blockInfo.byteSize == 0); |
| region.bufferRowLength = dataLayout.bytesPerRow / blockInfo.byteSize * blockInfo.width; |
| region.bufferImageHeight = dataLayout.rowsPerImage * blockInfo.height; |
| |
| region.imageSubresource.aspectMask = VulkanAspectMask(textureCopy.aspect); |
| region.imageSubresource.mipLevel = textureCopy.mipLevel; |
| |
| switch (textureCopy.texture->GetDimension()) { |
| case wgpu::TextureDimension::e1D: |
| DAWN_ASSERT(textureCopy.origin.z == 0 && copySize.depthOrArrayLayers == 1); |
| region.imageOffset.x = textureCopy.origin.x; |
| region.imageOffset.y = 0; |
| region.imageOffset.z = 0; |
| region.imageSubresource.baseArrayLayer = 0; |
| region.imageSubresource.layerCount = 1; |
| |
| DAWN_ASSERT(!textureCopy.texture->GetFormat().isCompressed); |
| region.imageExtent.width = copySize.width; |
| region.imageExtent.height = 1; |
| region.imageExtent.depth = 1; |
| break; |
| |
| case wgpu::TextureDimension::e2D: { |
| region.imageOffset.x = textureCopy.origin.x; |
| region.imageOffset.y = textureCopy.origin.y; |
| region.imageOffset.z = 0; |
| region.imageSubresource.baseArrayLayer = textureCopy.origin.z; |
| region.imageSubresource.layerCount = copySize.depthOrArrayLayers; |
| |
| Extent3D imageExtent = ComputeTextureCopyExtent(textureCopy, copySize); |
| region.imageExtent.width = imageExtent.width; |
| region.imageExtent.height = imageExtent.height; |
| region.imageExtent.depth = 1; |
| break; |
| } |
| |
| case wgpu::TextureDimension::e3D: { |
| region.imageOffset.x = textureCopy.origin.x; |
| region.imageOffset.y = textureCopy.origin.y; |
| region.imageOffset.z = textureCopy.origin.z; |
| region.imageSubresource.baseArrayLayer = 0; |
| region.imageSubresource.layerCount = 1; |
| |
| DAWN_ASSERT(!textureCopy.texture->GetFormat().isCompressed); |
| region.imageExtent.width = copySize.width; |
| region.imageExtent.height = copySize.height; |
| region.imageExtent.depth = copySize.depthOrArrayLayers; |
| break; |
| } |
| } |
| |
| return region; |
| } |
| |
| void SetDebugNameInternal(Device* device, |
| VkObjectType objectType, |
| uint64_t objectHandle, |
| const char* prefix, |
| std::string label) { |
| if (!objectHandle) { |
| return; |
| } |
| |
| if (device->GetGlobalInfo().HasExt(InstanceExt::DebugUtils)) { |
| VkDebugUtilsObjectNameInfoEXT objectNameInfo; |
| objectNameInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT; |
| objectNameInfo.pNext = nullptr; |
| objectNameInfo.objectType = objectType; |
| objectNameInfo.objectHandle = objectHandle; |
| |
| std::ostringstream objectNameStream; |
| // Prefix with the device's message ID so that if this label appears in a validation |
| // message it can be parsed out and the message can be associated with the right device. |
| objectNameStream << device->GetDebugPrefix() << kDeviceDebugSeparator << prefix; |
| if (!label.empty() && device->IsToggleEnabled(Toggle::UseUserDefinedLabelsInBackend)) { |
| objectNameStream << "_" << label; |
| } |
| std::string objectName = objectNameStream.str(); |
| objectNameInfo.pObjectName = objectName.c_str(); |
| device->fn.SetDebugUtilsObjectNameEXT(device->GetVkDevice(), &objectNameInfo); |
| } |
| } |
| |
| std::string GetNextDeviceDebugPrefix() { |
| static uint64_t nextDeviceDebugId = 1; |
| std::ostringstream objectName; |
| objectName << kDeviceDebugPrefix << nextDeviceDebugId++; |
| return objectName.str(); |
| } |
| |
| std::string GetDeviceDebugPrefixFromDebugName(const char* debugName) { |
| if (debugName == nullptr) { |
| return {}; |
| } |
| |
| if (strncmp(debugName, kDeviceDebugPrefix, sizeof(kDeviceDebugPrefix) - 1) != 0) { |
| return {}; |
| } |
| |
| const char* separator = strstr(debugName + sizeof(kDeviceDebugPrefix), kDeviceDebugSeparator); |
| if (separator == nullptr) { |
| return {}; |
| } |
| |
| size_t length = separator - debugName; |
| return std::string(debugName, length); |
| } |
| |
| } // namespace dawn::native::vulkan |