commit | 61d4d888818dfcc979e56e59597db9ca7238ae82 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Fri May 17 17:42:55 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri May 17 17:42:55 2024 +0000 |
tree | 903dc628d40a3963b9e2e6bfaad67c0ceb9d85b9 | |
parent | 459f8366099ee0f56bc878b33d0062b2de94d329 [diff] |
Rework the ExternalTexture computations slightly for clarity. Bug: 41487285 Change-Id: Ia629fed771c157d88895146d206212a054c69c81 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/187080 Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Shaobo Yan <shaobo.yan@intel.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.