blob: ea34a5b5780ea5b873585ab74c26ccf7d0f62abf [file] [log] [blame] [edit]
@group(1) @binding(0) var arg_0 : texture_storage_2d<r32uint, read_write>;
fn textureLoad_02ef1f() {
var res : vec4<u32> = textureLoad(arg_0, vec2<i32>(1i));
prevent_dce = res;
}
@group(2) @binding(0) var<storage, read_write> prevent_dce : vec4<u32>;
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_02ef1f();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureLoad_02ef1f();
}
@compute @workgroup_size(1)
fn compute_main() {
textureLoad_02ef1f();
}