blob: b4da2b3017114f296a9ecdde58f6677fa785d187 [file] [log] [blame] [edit]
@group(1) @binding(0) var arg_0 : texture_storage_1d<rg32sint, read>;
fn textureLoad_2d6cf7() {
var res : vec4<i32> = textureLoad(arg_0, 1i);
prevent_dce = res;
}
@group(2) @binding(0) var<storage, read_write> prevent_dce : vec4<i32>;
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_2d6cf7();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureLoad_2d6cf7();
}
@compute @workgroup_size(1)
fn compute_main() {
textureLoad_2d6cf7();
}