| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: $B1: { # root |
| %arg_0:ptr<handle, texture_storage_3d<rgba32float, read>, read> = var @binding_point(1, 0) |
| %prevent_dce:ptr<storage, vec4<f32>, read_write> = var @binding_point(2, 0) |
| %textureLoad_3d9c90 = func():void { |
| %4:texture_storage_3d<rgba32float, read> = load %arg_0 |
| %5:vec4<f32> = textureLoad %4, vec3<i32>(1i) |
| %res:ptr<function, vec4<f32>, read_write> = var, %5 |
| %vertex_main = @vertex func():vec4<f32> [@position] { |
| %9:void = call %textureLoad_3d9c90 |
| %fragment_main = @fragment func():void { |
| %11:void = call %textureLoad_3d9c90 |
| %compute_main = @compute @workgroup_size(1, 1, 1) func():void { |
| %13:void = call %textureLoad_3d9c90 |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |