| // Copyright 2018 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "dawn/native/opengl/QueueGL.h" |
| |
| #include "dawn/native/BlitBufferToDepthStencil.h" |
| #include "dawn/native/CommandBuffer.h" |
| #include "dawn/native/CommandEncoder.h" |
| #include "dawn/native/opengl/BufferGL.h" |
| #include "dawn/native/opengl/CommandBufferGL.h" |
| #include "dawn/native/opengl/DeviceGL.h" |
| #include "dawn/native/opengl/EGLFunctions.h" |
| #include "dawn/native/opengl/TextureGL.h" |
| #include "dawn/platform/DawnPlatform.h" |
| #include "dawn/platform/tracing/TraceEvent.h" |
| |
| namespace dawn::native::opengl { |
| |
| ResultOrError<Ref<Queue>> Queue::Create(Device* device, const QueueDescriptor* descriptor) { |
| return AcquireRef(new Queue(device, descriptor)); |
| } |
| |
| Queue::Queue(Device* device, const QueueDescriptor* descriptor) : QueueBase(device, descriptor) { |
| const auto& egl = device->GetEGL(false); |
| |
| DAWN_ASSERT(egl.HasExt(EGLExt::FenceSync) || egl.HasExt(EGLExt::ReusableSync)); |
| mEGLSyncType = egl.HasExt(EGLExt::FenceSync) ? EGL_SYNC_FENCE : EGL_SYNC_REUSABLE_KHR; |
| } |
| |
| MaybeError Queue::SubmitImpl(uint32_t commandCount, CommandBufferBase* const* commands) { |
| TRACE_EVENT_BEGIN0(GetDevice()->GetPlatform(), Recording, "CommandBufferGL::Execute"); |
| for (uint32_t i = 0; i < commandCount; ++i) { |
| DAWN_TRY(ToBackend(commands[i])->Execute()); |
| } |
| TRACE_EVENT_END0(GetDevice()->GetPlatform(), Recording, "CommandBufferGL::Execute"); |
| return {}; |
| } |
| |
| MaybeError Queue::WriteBufferImpl(BufferBase* buffer, |
| uint64_t bufferOffset, |
| const void* data, |
| size_t size) { |
| const OpenGLFunctions& gl = ToBackend(GetDevice())->GetGL(); |
| |
| ToBackend(buffer)->EnsureDataInitializedAsDestination(bufferOffset, size); |
| |
| gl.BindBuffer(GL_ARRAY_BUFFER, ToBackend(buffer)->GetHandle()); |
| gl.BufferSubData(GL_ARRAY_BUFFER, bufferOffset, size, data); |
| buffer->MarkUsedInPendingCommands(); |
| return {}; |
| } |
| |
| MaybeError Queue::WriteTextureImpl(const ImageCopyTexture& destination, |
| const void* data, |
| size_t dataSize, |
| const TextureDataLayout& dataLayout, |
| const Extent3D& writeSizePixel) { |
| TextureCopy textureCopy; |
| textureCopy.texture = destination.texture; |
| textureCopy.mipLevel = destination.mipLevel; |
| textureCopy.origin = destination.origin; |
| textureCopy.aspect = SelectFormatAspects(destination.texture->GetFormat(), destination.aspect); |
| |
| DeviceBase* device = GetDevice(); |
| if (textureCopy.aspect == Aspect::Stencil && |
| (textureCopy.texture->GetFormat().aspects & Aspect::Depth || |
| device->IsToggleEnabled(Toggle::UseBlitForStencilTextureWrite))) { |
| // Workaround when write to stencil is unsupported: |
| // - when the texture is stencil-only but OES_texture_stencil8 is unavailable. |
| // - when the texture is depth-stencil-combined and writing to the stencil aspect. |
| |
| // Call WriteTexture to upload data to an intermediate R8Uint texture. |
| TextureDescriptor dataTextureDesc = {}; |
| dataTextureDesc.format = wgpu::TextureFormat::R8Uint; |
| dataTextureDesc.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::TextureBinding; |
| dataTextureDesc.size = writeSizePixel; |
| dataTextureDesc.mipLevelCount = 1; |
| Ref<TextureBase> dataTexture; |
| DAWN_TRY_ASSIGN(dataTexture, device->CreateTexture(&dataTextureDesc)); |
| { |
| ImageCopyTexture destinationDataTexture; |
| destinationDataTexture.texture = dataTexture.Get(); |
| destinationDataTexture.aspect = wgpu::TextureAspect::All; |
| // The size of R8Uint texture equals to writeSizePixel and only has 1 mip level. |
| // So the x,y,z origins and mipLevel are always 0. |
| destinationDataTexture.mipLevel = 0; |
| destinationDataTexture.origin = {0, 0, 0}; |
| DAWN_TRY_CONTEXT(WriteTextureImpl(destinationDataTexture, data, dataSize, dataLayout, |
| writeSizePixel), |
| "writing to stencil aspect of %s using blit workaround when writing " |
| "to an intermediate r8uint texture.", |
| textureCopy.texture.Get()); |
| } |
| |
| // Blit from R8Uint texture to the stencil texture. |
| Ref<CommandEncoderBase> commandEncoder; |
| DAWN_TRY_ASSIGN(commandEncoder, device->CreateCommandEncoder()); |
| DAWN_TRY_CONTEXT(BlitR8ToStencil(device, commandEncoder.Get(), dataTexture.Get(), |
| textureCopy, writeSizePixel), |
| "writing to stencil aspect of %s using blit workaround.", |
| textureCopy.texture.Get()); |
| |
| Ref<CommandBufferBase> commandBuffer; |
| DAWN_TRY_ASSIGN(commandBuffer, commandEncoder->Finish()); |
| CommandBufferBase* commands = commandBuffer.Get(); |
| APISubmit(1, &commands); |
| return {}; |
| } |
| |
| SubresourceRange range = GetSubresourcesAffectedByCopy(textureCopy, writeSizePixel); |
| if (IsCompleteSubresourceCopiedTo(destination.texture, writeSizePixel, destination.mipLevel, |
| destination.aspect)) { |
| destination.texture->SetIsSubresourceContentInitialized(true, range); |
| } else { |
| DAWN_TRY(ToBackend(destination.texture)->EnsureSubresourceContentInitialized(range)); |
| } |
| DoTexSubImage(ToBackend(GetDevice())->GetGL(), textureCopy, data, dataLayout, writeSizePixel); |
| return {}; |
| } |
| |
| void Queue::OnGLUsed() { |
| mHasPendingCommands = true; |
| } |
| |
| GLenum Queue::ClientWaitSync(EGLSync sync, Nanoseconds timeout) { |
| const Device* device = ToBackend(GetDevice()); |
| const EGLFunctions& egl = device->GetEGL(/*makeCurrent=*/false); |
| |
| return egl.ClientWaitSync(device->GetEGLDisplay(), sync, EGL_SYNC_FLUSH_COMMANDS_BIT, |
| uint64_t(timeout)); |
| } |
| |
| ResultOrError<bool> Queue::WaitForQueueSerial(ExecutionSerial serial, Nanoseconds timeout) { |
| // Search for the first fence >= serial. |
| return mFencesInFlight.Use([&](auto fencesInFlight) -> ResultOrError<bool> { |
| EGLSync waitSync = nullptr; |
| for (auto it = fencesInFlight->begin(); it != fencesInFlight->end(); ++it) { |
| if (it->second >= serial) { |
| waitSync = it->first; |
| break; |
| } |
| } |
| if (waitSync == nullptr) { |
| // Fence sync not found. This serial must have already completed. |
| // Return a success status. |
| return true; |
| } |
| |
| // Wait for the fence sync. |
| GLenum result = ClientWaitSync(waitSync, timeout); |
| switch (result) { |
| case EGL_TIMEOUT_EXPIRED: |
| return false; |
| case EGL_CONDITION_SATISFIED: |
| return true; |
| case EGL_FALSE: |
| return DAWN_INTERNAL_ERROR("glClientWaitSync failed"); |
| default: |
| DAWN_UNREACHABLE(); |
| } |
| }); |
| } |
| |
| void Queue::SubmitFenceSync() { |
| mFencesInFlight.Use([&](auto fencesInFlight) { |
| if (!mHasPendingCommands) { |
| return; |
| } |
| const Device* device = ToBackend(GetDevice()); |
| const EGLFunctions& egl = device->GetEGL(/*makeCurrent=*/true); |
| |
| EGLSync sync = egl.CreateSync(device->GetEGLDisplay(), mEGLSyncType, nullptr); |
| DAWN_ASSERT(sync != EGL_NO_SYNC); |
| |
| // Signal the sync if it is EGL_SYNC_REUSABLE_KHR. On the other hand, |
| // EGL_SYNC_FENCE_KHR has its signal scheduled on creation. |
| if (mEGLSyncType == EGL_SYNC_REUSABLE_KHR) { |
| EGLBoolean status = egl.SignalSync(device->GetEGLDisplay(), sync, EGL_SIGNALED); |
| DAWN_ASSERT(status == EGL_TRUE); |
| } |
| |
| IncrementLastSubmittedCommandSerial(); |
| fencesInFlight->emplace_back(sync, GetLastSubmittedCommandSerial()); |
| mHasPendingCommands = false; |
| }); |
| } |
| |
| bool Queue::HasPendingCommands() const { |
| return mHasPendingCommands; |
| } |
| |
| MaybeError Queue::SubmitPendingCommands() { |
| SubmitFenceSync(); |
| return {}; |
| } |
| |
| ResultOrError<ExecutionSerial> Queue::CheckAndUpdateCompletedSerials() { |
| const Device* device = ToBackend(GetDevice()); |
| const EGLFunctions& egl = device->GetEGL(/*makeCurrent=*/false); |
| EGLDisplay display = device->GetEGLDisplay(); |
| |
| return mFencesInFlight.Use([&](auto fencesInFlight) { |
| ExecutionSerial fenceSerial{0}; |
| while (!fencesInFlight->empty()) { |
| auto [sync, tentativeSerial] = fencesInFlight->front(); |
| |
| // Fence are added in order, so we can stop searching as soon |
| // as we see one that's not ready. |
| GLenum result = ClientWaitSync(sync, Nanoseconds(0)); |
| if (result == EGL_TIMEOUT_EXPIRED) { |
| return fenceSerial; |
| } |
| // Update fenceSerial since fence is ready. |
| fenceSerial = tentativeSerial; |
| |
| egl.DestroySync(display, sync); |
| |
| fencesInFlight->pop_front(); |
| |
| DAWN_ASSERT(fenceSerial > GetCompletedCommandSerial()); |
| } |
| return fenceSerial; |
| }); |
| } |
| |
| void Queue::ForceEventualFlushOfCommands() { |
| mHasPendingCommands = true; |
| } |
| |
| MaybeError Queue::WaitForIdleForDestruction() { |
| const OpenGLFunctions& gl = ToBackend(GetDevice())->GetGL(); |
| gl.Finish(); |
| DAWN_TRY(CheckPassedSerials()); |
| DAWN_ASSERT(mFencesInFlight->empty()); |
| mHasPendingCommands = false; |
| return {}; |
| } |
| |
| } // namespace dawn::native::opengl |