| // Copyright 2017 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "dawn/native/opengl/SamplerGL.h" |
| |
| #include <algorithm> |
| #include <cstdint> |
| |
| #include "dawn/common/Assert.h" |
| #include "dawn/native/opengl/DeviceGL.h" |
| #include "dawn/native/opengl/UtilsGL.h" |
| |
| namespace dawn::native::opengl { |
| |
| namespace { |
| GLenum MagFilterMode(wgpu::FilterMode filter) { |
| switch (filter) { |
| case wgpu::FilterMode::Nearest: |
| return GL_NEAREST; |
| case wgpu::FilterMode::Linear: |
| return GL_LINEAR; |
| case wgpu::FilterMode::Undefined: |
| break; |
| } |
| DAWN_UNREACHABLE(); |
| } |
| |
| GLenum MinFilterMode(wgpu::FilterMode minFilter, wgpu::MipmapFilterMode mipMapFilter) { |
| switch (minFilter) { |
| case wgpu::FilterMode::Nearest: |
| switch (mipMapFilter) { |
| case wgpu::MipmapFilterMode::Nearest: |
| return GL_NEAREST_MIPMAP_NEAREST; |
| case wgpu::MipmapFilterMode::Linear: |
| return GL_NEAREST_MIPMAP_LINEAR; |
| case wgpu::MipmapFilterMode::Undefined: |
| DAWN_UNREACHABLE(); |
| } |
| case wgpu::FilterMode::Linear: |
| switch (mipMapFilter) { |
| case wgpu::MipmapFilterMode::Nearest: |
| return GL_LINEAR_MIPMAP_NEAREST; |
| case wgpu::MipmapFilterMode::Linear: |
| return GL_LINEAR_MIPMAP_LINEAR; |
| case wgpu::MipmapFilterMode::Undefined: |
| DAWN_UNREACHABLE(); |
| } |
| case wgpu::FilterMode::Undefined: |
| DAWN_UNREACHABLE(); |
| } |
| DAWN_UNREACHABLE(); |
| } |
| |
| GLenum WrapMode(wgpu::AddressMode mode) { |
| switch (mode) { |
| case wgpu::AddressMode::Repeat: |
| return GL_REPEAT; |
| case wgpu::AddressMode::MirrorRepeat: |
| return GL_MIRRORED_REPEAT; |
| case wgpu::AddressMode::ClampToEdge: |
| return GL_CLAMP_TO_EDGE; |
| case wgpu::AddressMode::Undefined: |
| break; |
| } |
| DAWN_UNREACHABLE(); |
| } |
| |
| } // namespace |
| |
| Sampler::Sampler(Device* device, const SamplerDescriptor* descriptor) |
| : SamplerBase(device, descriptor) { |
| const OpenGLFunctions& gl = ToBackend(GetDevice())->GetGL(); |
| |
| gl.GenSamplers(1, &mFilteringHandle); |
| SetupGLSampler(mFilteringHandle, descriptor, false); |
| |
| gl.GenSamplers(1, &mNonFilteringHandle); |
| SetupGLSampler(mNonFilteringHandle, descriptor, true); |
| } |
| |
| Sampler::~Sampler() = default; |
| |
| void Sampler::DestroyImpl() { |
| SamplerBase::DestroyImpl(); |
| const OpenGLFunctions& gl = ToBackend(GetDevice())->GetGL(); |
| gl.DeleteSamplers(1, &mFilteringHandle); |
| gl.DeleteSamplers(1, &mNonFilteringHandle); |
| } |
| |
| void Sampler::SetupGLSampler(GLuint sampler, |
| const SamplerDescriptor* descriptor, |
| bool forceNearest) { |
| Device* device = ToBackend(GetDevice()); |
| const OpenGLFunctions& gl = device->GetGL(); |
| |
| if (forceNearest) { |
| gl.SamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| gl.SamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); |
| } else { |
| gl.SamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, MagFilterMode(descriptor->magFilter)); |
| gl.SamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, |
| MinFilterMode(descriptor->minFilter, descriptor->mipmapFilter)); |
| } |
| gl.SamplerParameteri(sampler, GL_TEXTURE_WRAP_R, WrapMode(descriptor->addressModeW)); |
| gl.SamplerParameteri(sampler, GL_TEXTURE_WRAP_S, WrapMode(descriptor->addressModeU)); |
| gl.SamplerParameteri(sampler, GL_TEXTURE_WRAP_T, WrapMode(descriptor->addressModeV)); |
| |
| gl.SamplerParameterf(sampler, GL_TEXTURE_MIN_LOD, descriptor->lodMinClamp); |
| gl.SamplerParameterf(sampler, GL_TEXTURE_MAX_LOD, descriptor->lodMaxClamp); |
| |
| if (descriptor->compare != wgpu::CompareFunction::Undefined) { |
| gl.SamplerParameteri(sampler, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); |
| gl.SamplerParameteri(sampler, GL_TEXTURE_COMPARE_FUNC, |
| ToOpenGLCompareFunction(descriptor->compare)); |
| } |
| |
| if (HasAnisotropicFiltering(gl)) { |
| uint16_t value = |
| std::min<uint16_t>(GetMaxAnisotropy(), device->GetMaxTextureMaxAnisotropy()); |
| gl.SamplerParameteri(sampler, GL_TEXTURE_MAX_ANISOTROPY, value); |
| } |
| } |
| |
| GLuint Sampler::GetFilteringHandle() const { |
| return mFilteringHandle; |
| } |
| |
| GLuint Sampler::GetNonFilteringHandle() const { |
| return mNonFilteringHandle; |
| } |
| |
| } // namespace dawn::native::opengl |