commit | 7dfa9bbd0e9eab15a7bf37c99bcc11651b421059 | [log] [tgz] |
---|---|---|
author | Jaswant Panchumarti <jaswant.panchumarti@kitware.com> | Thu Aug 08 21:19:36 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Aug 08 21:19:36 2024 +0000 |
tree | bcfd3ef0c00d3dfd79e54db4755b024b8915c287 | |
parent | 7df368a526015bfb9d5ea9dd50bd7d6aaac91303 [diff] |
Update samples to use preferred texture format for surface Change-Id: I1aabdc037a8ef2f537c67cbb778a35bf22e82625 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/201894 Commit-Queue: Jaswant Panchumarti <jaswant.panchumarti@kitware.com> Auto-Submit: Jaswant Panchumarti <jaswant.panchumarti@kitware.com> Reviewed-by: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.