[dawn][opengl] Re-enable TextureCompressionBCSliced3D feature The TextureCompressionBCSliced3D feature is now re-enabled if TextureCompressionBC feature is supported; but it's disabled if it's running on Nvidia with GLES version < 4.2. Spec PR: https://github.com/gpuweb/gpuweb/pull/5184 Bug: 342840940 Change-Id: I3d5907c4a7435584e6d18d77c83c861628cbf018 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/239374 Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Fr <beaufort.francois@gmail.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.