[dawn][opengl] Disable TextureCompressionASTCSliced3D feature The CI builder android-dawn-arm64-rel is failing consistently with this feature. I'll re-enable with appropriate compat expectations later. Bug: 342840940 Change-Id: I95b854ec2b4190fa8515d439e863164eb19c36fd Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/240954 Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Fr <beaufort.francois@gmail.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.