| commit | 870574208ecd04e4a8953411401397c7378f73a5 | [log] [tgz] |
|---|---|---|
| author | Corentin Wallez <cwallez@chromium.org> | Thu Oct 16 21:17:24 2025 -0700 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Oct 16 21:17:24 2025 -0700 |
| tree | 9d63c8cdb37c0a358ec122ea0a3ac4f6ec41dbc2 | |
| parent | 6465777738b6a804ff090b3cc382d8b5706a5809 [diff] |
[dawn][d3d11] Remove STMD3D11Texture2DDescriptor::requiresEndAccessFence It has been deprecated for a while, and is no longer used. Bug: 335003893 Change-Id: Ic39111915287356e730088171d8681c1538786cc Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/266995 Reviewed-by: Loko Kung <lokokung@google.com> Reviewed-by: Quyen Le <lehoangquyen@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org> Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.