[dawn][d3d11] Remove STMD3D11Texture2DDescriptor::requiresEndAccessFence It has been deprecated for a while, and is no longer used. Bug: 335003893 Change-Id: Ic39111915287356e730088171d8681c1538786cc Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/266995 Reviewed-by: Loko Kung <lokokung@google.com> Reviewed-by: Quyen Le <lehoangquyen@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org> Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.