[dawn][metal] Note MTL_CAPTURE_ENABLED in debugging.md

MTLCaptureManager requires MTL_CAPTURE_ENABLED (or a Info.plist entry)
to be enabled. Add a note about this in the documentation for
DAWN_TRACE_FILE_BASE. (It was noted in the original CL description, so
it is the expected behavior.)
https://developer.apple.com/documentation/xcode/capturing-a-metal-workload-programmatically

Note while it would make sense to just always enable this via setenv in
BackendMTL.mm when backend validation is enabled, doing so seems to
break at least the one Shader Validation error I'm currently looking at
(but not sure if it's not running, or the logs just aren't visible).

No-Try: true
Bug: 396072565
Change-Id: I8bdccf672e367a9f56f6a11c805b5e3e90ab3185
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/292675
Reviewed-by: Gregg Tavares <gman@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
1 file changed
tree: 8d118c24847fa2666c9c3d0dca00c425cb6ef6c2
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-format-ignore
  17. .clang-tidy
  18. .git-blame-ignore-revs
  19. .gitattributes
  20. .gitignore
  21. .gitmodules
  22. .gn
  23. .style.yapf
  24. .vpython3
  25. AUTHORS
  26. BUILD.bazel
  27. BUILD.gn
  28. CMakeLists.txt
  29. CMakeSettings.json
  30. CODE_OF_CONDUCT.md
  31. codereview.settings
  32. CONTRIBUTING.md
  33. CPPLINT.cfg
  34. DEPS
  35. DIR_METADATA
  36. go.mod
  37. go.sum
  38. go_presubmit_support.py
  39. LICENSE
  40. OWNERS
  41. PRESUBMIT.py
  42. README.chromium
  43. README.md
  44. test_spec_presubmit_support.py
  45. unsafe_buffers_paths.txt
  46. WATCHLISTS
  47. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.