Revert "vulkan: Implement coherent FramebufferFetch"

This reverts commit 5d40cfd4cf77fee5a479e97e8912ca45b143ef0d.

Reason for revert: Likely causing the failure on mac-rel in the Dawn/Chromium roller.

Original change's description:
> vulkan: Implement coherent FramebufferFetch
>
> This adds FramebufferFetch support to the Vulkan backend when the
> VK_EXT_rasterization_order_attachment_access extension is available. The
> general approach is that when FramebufferFetch is enabled the main
> subpass will have one input attachment corresponding to each color
> attachment. If a pipeline uses the @color attribute a VkDescriptorSet
> with an input attachment for each color attachment is created/bound
> that Tint can sample them. Tint already has the logic to handle the
> color attribute and sample attachments.
>
> The rasterization order extension ensures that any previous draws in the
> same render pass are complete before pixel values are sampled.
>
> FramebufferFetchHelper encapsulates the logic to allocate
> VkDescriptorSets and VkDescriptorSetLayouts for this feature.
>
> Bug: 42241389
> Change-Id: I369886c75577966663b181800a71c4d08f9541bc
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/290895
> Commit-Queue: Kyle Charbonneau <kylechar@google.com>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Auto-Submit: Kyle Charbonneau <kylechar@google.com>
> Reviewed-by: Brandon Jones <bajones@chromium.org>

Bug: 42241389
Change-Id: Ia5802a27548d3cf0cbf0a0f1ae6dc8ca8b2421cf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/306875
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Fr <beaufort.francois@gmail.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Fr <beaufort.francois@gmail.com>
28 files changed
tree: ca587e69447f8b0207a6912ddb00e17f41ec838d
  1. .github/
  2. .vscode/
  3. agents/
  4. build_overrides/
  5. docs/
  6. generator/
  7. include/
  8. infra/
  9. scripts/
  10. src/
  11. test/
  12. third_party/
  13. tools/
  14. webgpu-cts/
  15. .bazelrc
  16. .clang-format
  17. .clang-format-ignore
  18. .clang-tidy
  19. .git-blame-ignore-revs
  20. .gitattributes
  21. .gitignore
  22. .gitmodules
  23. .gn
  24. .style.yapf
  25. .vpython3
  26. AUTHORS
  27. BUILD.bazel
  28. BUILD.gn
  29. CMakeLists.txt
  30. CMakeSettings.json
  31. CODE_OF_CONDUCT.md
  32. codereview.settings
  33. CONTRIBUTING.md
  34. CPPLINT.cfg
  35. DEPS
  36. DIR_METADATA
  37. go.mod
  38. go.sum
  39. go_presubmit_support.py
  40. LICENSE
  41. OWNERS
  42. PRESUBMIT.py
  43. README.chromium
  44. README.md
  45. unsafe_buffers_paths.txt
  46. WATCHLISTS
  47. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.