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// Copyright 2021 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef SRC_DAWN_NODE_BINDING_CONVERTER_H_
#define SRC_DAWN_NODE_BINDING_CONVERTER_H_
#include <functional>
#include <string>
#include <type_traits>
#include <unordered_map>
#include <utility>
#include <vector>
#include "dawn/native/DawnNative.h"
#include "dawn/webgpu_cpp.h"
#include "src/dawn/node/binding/Errors.h"
#include "src/dawn/node/interop/NodeAPI.h"
#include "src/dawn/node/interop/WebGPU.h"
namespace wgpu::binding {
// ImplOfTraits is a traits helper that is used to associate the interop interface type to the
// binding implementation type.
template <typename T>
struct ImplOfTraits {};
// DECLARE_IMPL() is a macro that declares a specialization of ImplOfTraits so that
// `typename ImplOfTraits<interop::NAME>::type` is equivalent to `binding::NAME`.
#define DECLARE_IMPL(NAME) \
class NAME; \
template <> \
struct ImplOfTraits<interop::NAME> { \
using type = binding::NAME; \
}
// Declare the interop interface to binding implementations
DECLARE_IMPL(GPUBindGroup);
DECLARE_IMPL(GPUBindGroupLayout);
DECLARE_IMPL(GPUBuffer);
DECLARE_IMPL(GPUPipelineLayout);
DECLARE_IMPL(GPUQuerySet);
DECLARE_IMPL(GPURenderBundle);
DECLARE_IMPL(GPURenderPipeline);
DECLARE_IMPL(GPUSampler);
DECLARE_IMPL(GPUShaderModule);
DECLARE_IMPL(GPUTexture);
DECLARE_IMPL(GPUTextureView);
#undef DECLARE_IMPL
// Helper for obtaining the binding implementation type from the interop interface type
template <typename T>
using ImplOf = typename ImplOfTraits<T>::type;
// Converter is a utility class for converting IDL generated interop types into Dawn types.
// As the Dawn C++ API uses raw C pointers for a number of its interfaces, Converter performs
// heap allocations for conversions of vector or optional types. These pointers are
// automatically freed when the Converter is destructed.
class Converter {
public:
explicit Converter(Napi::Env e) : env(e) {}
Converter(Napi::Env e, wgpu::Device extensionDevice)
: env(e), device(std::move(extensionDevice)) {}
~Converter();
// Conversion function. Converts the interop type IN to the Dawn type OUT.
// Returns true on success, false on failure.
template <typename OUT, typename IN>
[[nodiscard]] inline bool operator()(OUT&& out, IN&& in) {
return Convert(std::forward<OUT>(out), std::forward<IN>(in));
}
// Vector conversion function. Converts the vector of interop type IN to a pointer of
// elements of Dawn type OUT, which is assigned to 'out_els'.
// out_count is assigned the number of elements in 'in'.
// Returns true on success, false on failure.
// The pointer assigned to 'out_els' is valid until the Converter is destructed.
template <typename OUT, typename IN>
[[nodiscard]] inline bool operator()(OUT*& out_els,
size_t& out_count,
const std::vector<IN>& in) {
return Convert(out_els, out_count, in);
}
// Returns the Env that this Converter was constructed with.
inline Napi::Env Env() const { return env; }
// BufferSource is the converted type of interop::BufferSource.
struct BufferSource {
void* data;
size_t size; // in bytes
size_t bytesPerElement; // 1 for ArrayBuffers
};
private:
// Below are the various overloads of Convert() used to convert the interop -> Dawn types.
[[nodiscard]] bool Convert(wgpu::Extent3D& out, const interop::GPUExtent3D& in);
[[nodiscard]] bool Convert(wgpu::Origin3D& out, const interop::GPUOrigin3DDict& in);
[[nodiscard]] bool Convert(wgpu::Color& out, const interop::GPUColor& in);
[[nodiscard]] bool Convert(wgpu::Origin3D& out,
const std::vector<interop::GPUIntegerCoordinate>& in);
[[nodiscard]] bool Convert(wgpu::TextureAspect& out, const interop::GPUTextureAspect& in);
[[nodiscard]] bool Convert(wgpu::ImageCopyTexture& out, const interop::GPUImageCopyTexture& in);
[[nodiscard]] bool Convert(wgpu::ImageCopyBuffer& out, const interop::GPUImageCopyBuffer& in);
[[nodiscard]] bool Convert(BufferSource& out, interop::BufferSource in);
[[nodiscard]] bool Convert(wgpu::TextureDataLayout& out, const interop::GPUImageDataLayout& in);
[[nodiscard]] bool Convert(wgpu::TextureFormat& out, const interop::GPUTextureFormat& in);
[[nodiscard]] bool Convert(wgpu::TextureUsage& out, const interop::GPUTextureUsageFlags& in);
[[nodiscard]] bool Convert(wgpu::ColorWriteMask& out, const interop::GPUColorWriteFlags& in);
[[nodiscard]] bool Convert(wgpu::BufferUsage& out, const interop::GPUBufferUsageFlags& in);
[[nodiscard]] bool Convert(wgpu::MapMode& out, const interop::GPUMapModeFlags& in);
[[nodiscard]] bool Convert(wgpu::ShaderStage& out, const interop::GPUShaderStageFlags& in);
[[nodiscard]] bool Convert(wgpu::TextureDimension& out, const interop::GPUTextureDimension& in);
[[nodiscard]] bool Convert(wgpu::TextureViewDimension& out,
const interop::GPUTextureViewDimension& in);
[[nodiscard]] bool Convert(wgpu::ProgrammableStageDescriptor& out,
const interop::GPUProgrammableStage& in);
[[nodiscard]] bool Convert(wgpu::ConstantEntry& out,
const std::string& in_name,
wgpu::interop::GPUPipelineConstantValue in_value);
[[nodiscard]] bool Convert(wgpu::BlendComponent& out, const interop::GPUBlendComponent& in);
[[nodiscard]] bool Convert(wgpu::BlendFactor& out, const interop::GPUBlendFactor& in);
[[nodiscard]] bool Convert(wgpu::BlendOperation& out, const interop::GPUBlendOperation& in);
[[nodiscard]] bool Convert(wgpu::BlendState& out, const interop::GPUBlendState& in);
[[nodiscard]] bool Convert(wgpu::PrimitiveState& out, const interop::GPUPrimitiveState& in);
[[nodiscard]] bool Convert(wgpu::ColorTargetState& out, const interop::GPUColorTargetState& in);
[[nodiscard]] bool Convert(wgpu::DepthStencilState& out,
const interop::GPUDepthStencilState& in);
[[nodiscard]] bool Convert(wgpu::MultisampleState& out, const interop::GPUMultisampleState& in);
[[nodiscard]] bool Convert(wgpu::FragmentState& out, const interop::GPUFragmentState& in);
[[nodiscard]] bool Convert(wgpu::PrimitiveTopology& out,
const interop::GPUPrimitiveTopology& in);
[[nodiscard]] bool Convert(wgpu::FrontFace& out, const interop::GPUFrontFace& in);
[[nodiscard]] bool Convert(wgpu::CullMode& out, const interop::GPUCullMode& in);
[[nodiscard]] bool Convert(wgpu::CompareFunction& out, const interop::GPUCompareFunction& in);
[[nodiscard]] bool Convert(wgpu::IndexFormat& out, const interop::GPUIndexFormat& in);
[[nodiscard]] bool Convert(wgpu::StencilOperation& out, const interop::GPUStencilOperation& in);
[[nodiscard]] bool Convert(wgpu::StencilFaceState& out, const interop::GPUStencilFaceState& in);
[[nodiscard]] bool Convert(wgpu::VertexState& out, const interop::GPUVertexState& in);
[[nodiscard]] bool Convert(wgpu::VertexBufferLayout& out,
const interop::GPUVertexBufferLayout& in);
[[nodiscard]] bool Convert(wgpu::VertexStepMode& out, const interop::GPUVertexStepMode& in);
[[nodiscard]] bool Convert(wgpu::VertexAttribute& out, const interop::GPUVertexAttribute& in);
[[nodiscard]] bool Convert(wgpu::VertexFormat& out, const interop::GPUVertexFormat& in);
[[nodiscard]] bool Convert(wgpu::RenderPassColorAttachment& out,
const interop::GPURenderPassColorAttachment& in);
[[nodiscard]] bool Convert(wgpu::RenderPassDepthStencilAttachment& out,
const interop::GPURenderPassDepthStencilAttachment& in);
[[nodiscard]] bool Convert(wgpu::RenderPassTimestampWrites& out,
const interop::GPURenderPassTimestampWrites& in);
[[nodiscard]] bool Convert(wgpu::ComputePassTimestampWrites& out,
const interop::GPUComputePassTimestampWrites& in);
[[nodiscard]] bool Convert(wgpu::LoadOp& out, const interop::GPULoadOp& in);
[[nodiscard]] bool Convert(wgpu::StoreOp& out, const interop::GPUStoreOp& in);
[[nodiscard]] bool Convert(wgpu::BindGroupEntry& out, const interop::GPUBindGroupEntry& in);
[[nodiscard]] bool Convert(wgpu::BindGroupLayoutEntry& out,
const interop::GPUBindGroupLayoutEntry& in);
[[nodiscard]] bool Convert(wgpu::BufferBindingLayout& out,
const interop::GPUBufferBindingLayout& in);
[[nodiscard]] bool Convert(wgpu::SamplerBindingLayout& out,
const interop::GPUSamplerBindingLayout& in);
[[nodiscard]] bool Convert(wgpu::TextureBindingLayout& out,
const interop::GPUTextureBindingLayout& in);
[[nodiscard]] bool Convert(wgpu::StorageTextureBindingLayout& out,
const interop::GPUStorageTextureBindingLayout& in);
[[nodiscard]] bool Convert(wgpu::BufferBindingType& out,
const interop::GPUBufferBindingType& in);
[[nodiscard]] bool Convert(wgpu::SamplerBindingType& out,
const interop::GPUSamplerBindingType& in);
[[nodiscard]] bool Convert(wgpu::TextureSampleType& out,
const interop::GPUTextureSampleType& in);
[[nodiscard]] bool Convert(wgpu::StorageTextureAccess& out,
const interop::GPUStorageTextureAccess& in);
[[nodiscard]] bool Convert(wgpu::QueryType& out, const interop::GPUQueryType& in);
[[nodiscard]] bool Convert(wgpu::AddressMode& out, const interop::GPUAddressMode& in);
[[nodiscard]] bool Convert(wgpu::FilterMode& out, const interop::GPUFilterMode& in);
[[nodiscard]] bool Convert(wgpu::MipmapFilterMode& out, const interop::GPUMipmapFilterMode& in);
[[nodiscard]] bool Convert(wgpu::ComputePipelineDescriptor& out,
const interop::GPUComputePipelineDescriptor& in);
[[nodiscard]] bool Convert(wgpu::RenderPipelineDescriptor& out,
const interop::GPURenderPipelineDescriptor& in);
[[nodiscard]] bool Convert(wgpu::PipelineLayout& out, const interop::GPUAutoLayoutMode& in);
[[nodiscard]] bool Convert(wgpu::Bool& out, const bool& in);
// Below are the various overloads of Convert() used to convert the Dawn types -> interop.
[[nodiscard]] bool Convert(interop::GPUTextureDimension& out, wgpu::TextureDimension in);
[[nodiscard]] bool Convert(interop::GPUTextureFormat& out, wgpu::TextureFormat in);
[[nodiscard]] bool Convert(interop::GPUTextureUsageFlags& out, wgpu::TextureUsage in);
[[nodiscard]] bool Convert(interop::GPUBufferUsageFlags& out, wgpu::BufferUsage in);
[[nodiscard]] bool Convert(interop::GPUQueryType& out, wgpu::QueryType in);
[[nodiscard]] bool Convert(interop::GPUBufferMapState& out, wgpu::BufferMapState in);
// These conversion methods don't generate an error when false is returned. That
// responsibility is left to the caller if it is needed (it isn't always needed, see
// https://gpuweb.github.io/gpuweb/#gpu-supportedfeatures)
[[nodiscard]] bool Convert(wgpu::FeatureName& out, interop::GPUFeatureName in);
[[nodiscard]] bool Convert(interop::GPUFeatureName& out, wgpu::FeatureName in);
[[nodiscard]] bool Convert(wgpu::WGSLFeatureName& out, interop::WGSLFeatureName in);
[[nodiscard]] bool Convert(interop::WGSLFeatureName& out, wgpu::WGSLFeatureName in);
// std::string to C string
[[nodiscard]] inline bool Convert(const char*& out, const std::string& in) {
out = in.c_str();
return true;
}
// Floating point number conversion. IDL rules are that double/float that isn't "unrestricted"
// must be finite.
template <typename OUT,
typename IN,
std::enable_if_t<std::is_floating_point_v<IN> && std::is_floating_point_v<OUT>,
bool> = true>
[[nodiscard]] inline bool Convert(OUT& out, const IN& in) {
out = in;
if (!std::isfinite(out)) {
return Throw(Napi::TypeError::New(
env, "Floating-point value (" + std::to_string(out) + ") is not finite"));
}
return true;
}
// Integral number conversion, with dynamic limit checking
template <typename OUT,
typename IN,
std::enable_if_t<std::is_integral_v<IN> && std::is_integral_v<OUT>, bool> = true>
[[nodiscard]] inline bool Convert(OUT& out, const IN& in) {
out = static_cast<OUT>(in);
if (static_cast<IN>(out) != in) {
return Throw("Integer value (" + std::to_string(in) +
") cannot be converted to the Dawn data type without "
"truncation of the value");
}
return true;
}
// ClampedInteger<T>
template <typename T>
[[nodiscard]] inline bool Convert(T& out, const interop::ClampedInteger<T>& in) {
out = in;
return true;
}
// EnforceRangeInteger<T>
template <typename T>
[[nodiscard]] inline bool Convert(T& out, const interop::EnforceRangeInteger<T>& in) {
out = in;
return true;
}
template <typename OUT, typename... IN_TYPES>
[[nodiscard]] inline bool Convert(OUT& out, const std::variant<IN_TYPES...>& in) {
return std::visit([&](auto&& i) { return Convert(out, i); }, in);
}
// If the std::optional does not have a value, then Convert() simply returns true and 'out'
// is not assigned a new value.
template <typename OUT, typename IN>
[[nodiscard]] inline bool Convert(OUT& out, const std::optional<IN>& in) {
if (in.has_value()) {
return Convert(out, in.value());
}
return true;
}
// std::optional -> T*
// OUT* is assigned either a pointer to the converted value, or nullptr, depending on
// whether 'in' has a value.
template <typename OUT,
typename IN,
typename _ = std::enable_if_t<!std::is_same_v<IN, std::string>>>
[[nodiscard]] inline bool Convert(OUT*& out, const std::optional<IN>& in) {
if (in.has_value()) {
auto* el = Allocate<std::remove_const_t<OUT>>();
if (!Convert(*el, in.value())) {
return false;
}
out = el;
} else {
out = nullptr;
}
return true;
}
// interop::Interface -> Dawn object
template <typename OUT, typename IN>
[[nodiscard]] inline bool Convert(OUT& out, const interop::Interface<IN>& in) {
using Impl = ImplOf<IN>;
out = *in.template As<Impl>();
if (!out) {
LOG("Dawn object has been destroyed. This should not happen");
return false;
}
return true;
}
// vector -> raw pointer + count
template <typename OUT, typename IN>
[[nodiscard]] inline bool Convert(OUT*& out_els, size_t& out_count, const std::vector<IN>& in) {
if (in.size() == 0) {
out_els = nullptr;
out_count = 0;
return true;
}
auto* els = Allocate<std::remove_const_t<OUT>>(in.size());
for (size_t i = 0; i < in.size(); i++) {
if (!Convert(els[i], in[i])) {
return false;
}
}
out_els = els;
return Convert(out_count, in.size());
}
// unordered_map -> raw pointer + count
template <typename OUT, typename IN_KEY, typename IN_VALUE>
[[nodiscard]] inline bool Convert(OUT*& out_els,
size_t& out_count,
const std::unordered_map<IN_KEY, IN_VALUE>& in) {
if (in.size() == 0) {
out_els = nullptr;
out_count = 0;
return true;
}
auto* els = Allocate<std::remove_const_t<OUT>>(in.size());
size_t i = 0;
for (auto& [key, value] : in) {
if (!Convert(els[i++], key, value)) {
return false;
}
}
out_els = els;
return Convert(out_count, in.size());
}
// std::optional<T> -> raw pointer + count
template <typename OUT, typename IN>
[[nodiscard]] inline bool Convert(OUT*& out_els,
size_t& out_count,
const std::optional<IN>& in) {
if (!in.has_value()) {
out_els = nullptr;
out_count = 0;
return true;
}
return Convert(out_els, out_count, in.value());
}
// JS strings can contain the null character, replace it with some other invalid character
// to preserve the creation of errors in this case.
char* ConvertStringReplacingNull(std::string_view in);
Napi::Env env;
wgpu::Device device = nullptr;
bool HasFeature(wgpu::FeatureName feature);
// Function to be used when throwing a JavaScript exception because of issues during the
// conversion. Because the conversion should stop immediately, this method returns false,
// so the pattern is:
//
// if (some error case) {
// return Throw("Some error case description");
// }
[[nodiscard]] bool Throw(std::string&& message);
[[nodiscard]] bool Throw(Napi::Error&& error);
// Allocate() allocates and constructs an array of 'n' elements, and returns a pointer to
// the first element. The array is freed when the Converter is destructed.
template <typename T>
T* Allocate(size_t n = 1) {
auto* ptr = new T[n]{};
free_.emplace_back([ptr] { delete[] ptr; });
return ptr;
}
std::vector<std::function<void()>> free_;
};
} // namespace wgpu::binding
#endif // SRC_DAWN_NODE_BINDING_CONVERTER_H_