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// Copyright 2021 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "src/dawn/node/binding/GPUAdapter.h"
#include <limits>
#include <memory>
#include <unordered_set>
#include <utility>
#include <vector>
#include "src/dawn/node/binding/Converter.h"
#include "src/dawn/node/binding/Errors.h"
#include "src/dawn/node/binding/Flags.h"
#include "src/dawn/node/binding/GPUAdapterInfo.h"
#include "src/dawn/node/binding/GPUDevice.h"
#include "src/dawn/node/binding/GPUSupportedFeatures.h"
#include "src/dawn/node/binding/GPUSupportedLimits.h"
#include "src/dawn/node/binding/TogglesLoader.h"
#define FOR_EACH_LIMIT(X) \
X(maxTextureDimension1D) \
X(maxTextureDimension2D) \
X(maxTextureDimension3D) \
X(maxTextureArrayLayers) \
X(maxBindGroups) \
X(maxBindGroupsPlusVertexBuffers) \
X(maxBindingsPerBindGroup) \
X(maxDynamicUniformBuffersPerPipelineLayout) \
X(maxDynamicStorageBuffersPerPipelineLayout) \
X(maxSampledTexturesPerShaderStage) \
X(maxSamplersPerShaderStage) \
X(maxStorageBuffersPerShaderStage) \
X(maxStorageTexturesPerShaderStage) \
X(maxUniformBuffersPerShaderStage) \
X(maxUniformBufferBindingSize) \
X(maxStorageBufferBindingSize) \
X(minUniformBufferOffsetAlignment) \
X(minStorageBufferOffsetAlignment) \
X(maxVertexBuffers) \
X(maxBufferSize) \
X(maxVertexAttributes) \
X(maxVertexBufferArrayStride) \
X(maxInterStageShaderComponents) \
X(maxInterStageShaderVariables) \
X(maxColorAttachments) \
X(maxColorAttachmentBytesPerSample) \
X(maxComputeWorkgroupStorageSize) \
X(maxComputeInvocationsPerWorkgroup) \
X(maxComputeWorkgroupSizeX) \
X(maxComputeWorkgroupSizeY) \
X(maxComputeWorkgroupSizeZ) \
X(maxComputeWorkgroupsPerDimension)
namespace wgpu::binding {
////////////////////////////////////////////////////////////////////////////////
// wgpu::bindings::GPUAdapter
// TODO(crbug.com/dawn/1133): This is a stub implementation. Properly implement.
////////////////////////////////////////////////////////////////////////////////
GPUAdapter::GPUAdapter(dawn::native::Adapter a,
const Flags& flags,
std::shared_ptr<AsyncRunner> async)
: adapter_(a), flags_(flags), async_(async) {}
// TODO(dawn:1133): Avoid the extra copy by making the generator make a virtual method with const
// std::string&
interop::Interface<interop::GPUSupportedFeatures> GPUAdapter::getFeatures(Napi::Env env) {
wgpu::Adapter adapter(adapter_.Get());
size_t count = adapter.EnumerateFeatures(nullptr);
std::vector<wgpu::FeatureName> features(count);
adapter.EnumerateFeatures(&features[0]);
return interop::GPUSupportedFeatures::Create<GPUSupportedFeatures>(env, env,
std::move(features));
}
interop::Interface<interop::GPUSupportedLimits> GPUAdapter::getLimits(Napi::Env env) {
WGPUSupportedLimits limits{};
if (!adapter_.GetLimits(&limits)) {
Napi::Error::New(env, "failed to get adapter limits").ThrowAsJavaScriptException();
}
wgpu::SupportedLimits wgpuLimits{};
#define COPY_LIMIT(LIMIT) wgpuLimits.limits.LIMIT = limits.limits.LIMIT;
FOR_EACH_LIMIT(COPY_LIMIT)
#undef COPY_LIMIT
return interop::GPUSupportedLimits::Create<GPUSupportedLimits>(env, wgpuLimits);
}
bool GPUAdapter::getIsFallbackAdapter(Napi::Env) {
WGPUAdapterProperties adapterProperties = {};
adapter_.GetProperties(&adapterProperties);
return adapterProperties.adapterType == WGPUAdapterType_CPU;
}
bool GPUAdapter::getIsCompatibilityMode(Napi::Env) {
WGPUAdapterProperties adapterProperties = {};
adapter_.GetProperties(&adapterProperties);
return adapterProperties.compatibilityMode;
}
interop::Promise<interop::Interface<interop::GPUDevice>> GPUAdapter::requestDevice(
Napi::Env env,
interop::GPUDeviceDescriptor descriptor) {
wgpu::DeviceDescriptor desc{}; // TODO(crbug.com/dawn/1133): Fill in.
Converter conv(env);
std::vector<wgpu::FeatureName> requiredFeatures;
for (auto required : descriptor.requiredFeatures) {
wgpu::FeatureName feature = wgpu::FeatureName::Undefined;
// requiredFeatures is a "sequence<GPUFeatureName>" so a Javascript exception should be
// thrown if one of the strings isn't one of the known features.
if (!conv(feature, required)) {
return {env, interop::kUnusedPromise};
}
requiredFeatures.emplace_back(feature);
}
if (!conv(desc.label, descriptor.label)) {
return {env, interop::kUnusedPromise};
}
interop::Promise<interop::Interface<interop::GPUDevice>> promise(env, PROMISE_INFO);
wgpu::RequiredLimits limits;
#define COPY_LIMIT(LIMIT) \
if (descriptor.requiredLimits.count(#LIMIT)) { \
using DawnLimitType = decltype(WGPULimits::LIMIT); \
DawnLimitType* dawnLimit = &limits.limits.LIMIT; \
uint64_t jsLimit = descriptor.requiredLimits[#LIMIT]; \
if (jsLimit > std::numeric_limits<DawnLimitType>::max() - 1) { \
promise.Reject( \
binding::Errors::OperationError(env, "Limit \"" #LIMIT "\" out of range.")); \
return promise; \
} \
*dawnLimit = jsLimit; \
descriptor.requiredLimits.erase(#LIMIT); \
}
FOR_EACH_LIMIT(COPY_LIMIT)
#undef COPY_LIMIT
for (auto [key, _] : descriptor.requiredLimits) {
promise.Reject(binding::Errors::OperationError(env, "Unknown limit \"" + key + "\""));
return promise;
}
desc.requiredFeatureCount = requiredFeatures.size();
desc.requiredFeatures = requiredFeatures.data();
desc.requiredLimits = &limits;
// Propagate enabled/disabled dawn features
TogglesLoader togglesLoader(flags_);
DawnTogglesDescriptor deviceTogglesDesc = togglesLoader.GetDescriptor();
desc.nextInChain = &deviceTogglesDesc;
auto wgpu_device = adapter_.CreateDevice(&desc);
if (wgpu_device == nullptr) {
promise.Reject(binding::Errors::OperationError(env, "failed to create device"));
return promise;
}
auto gpu_device = std::make_unique<GPUDevice>(env, desc, wgpu_device, async_);
if (!valid_) {
gpu_device->ForceLoss(interop::GPUDeviceLostReason::kUnknown,
"Device was marked as lost due to a stale adapter.");
}
valid_ = false;
promise.Resolve(interop::GPUDevice::Bind(env, std::move(gpu_device)));
return promise;
}
interop::Promise<interop::Interface<interop::GPUAdapterInfo>> GPUAdapter::requestAdapterInfo(
Napi::Env env) {
interop::Promise<interop::Interface<interop::GPUAdapterInfo>> promise(env, PROMISE_INFO);
WGPUAdapterProperties adapterProperties = {};
adapter_.GetProperties(&adapterProperties);
promise.Resolve(interop::GPUAdapterInfo::Create<GPUAdapterInfo>(env, adapterProperties));
return promise;
}
} // namespace wgpu::binding