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// Copyright 2021 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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#include "src/dawn/node/binding/GPUComputePassEncoder.h"
#include <utility>
#include "src/dawn/node/binding/Converter.h"
#include "src/dawn/node/binding/GPUBindGroup.h"
#include "src/dawn/node/binding/GPUBuffer.h"
#include "src/dawn/node/binding/GPUComputePipeline.h"
#include "src/dawn/node/binding/GPUQuerySet.h"
#include "src/dawn/node/utils/Debug.h"
namespace wgpu::binding {
////////////////////////////////////////////////////////////////////////////////
// wgpu::bindings::GPUComputePassEncoder
////////////////////////////////////////////////////////////////////////////////
GPUComputePassEncoder::GPUComputePassEncoder(const wgpu::ComputePassDescriptor& desc,
wgpu::ComputePassEncoder enc)
: enc_(std::move(enc)), label_(desc.label ? desc.label : "") {}
void GPUComputePassEncoder::setPipeline(Napi::Env,
interop::Interface<interop::GPUComputePipeline> pipeline) {
enc_.SetPipeline(*pipeline.As<GPUComputePipeline>());
}
void GPUComputePassEncoder::dispatchWorkgroups(Napi::Env,
interop::GPUSize32 workgroupCountX,
interop::GPUSize32 workgroupCountY,
interop::GPUSize32 workgroupCountZ) {
enc_.DispatchWorkgroups(workgroupCountX, workgroupCountY, workgroupCountZ);
}
void GPUComputePassEncoder::dispatchWorkgroupsIndirect(
Napi::Env,
interop::Interface<interop::GPUBuffer> indirectBuffer,
interop::GPUSize64 indirectOffset) {
enc_.DispatchWorkgroupsIndirect(*indirectBuffer.As<GPUBuffer>(), indirectOffset);
}
void GPUComputePassEncoder::end(Napi::Env) {
enc_.End();
}
void GPUComputePassEncoder::setBindGroup(
Napi::Env env,
interop::GPUIndex32 index,
std::optional<interop::Interface<interop::GPUBindGroup>> bindGroup,
std::vector<interop::GPUBufferDynamicOffset> dynamicOffsets) {
Converter conv(env);
wgpu::BindGroup bg{};
uint32_t* offsets = nullptr;
size_t num_offsets = 0;
if (!conv(bg, bindGroup) || !conv(offsets, num_offsets, dynamicOffsets)) {
return;
}
enc_.SetBindGroup(index, bg, num_offsets, offsets);
}
void GPUComputePassEncoder::setBindGroup(
Napi::Env env,
interop::GPUIndex32 index,
std::optional<interop::Interface<interop::GPUBindGroup>> bindGroup,
interop::Uint32Array dynamicOffsetsData,
interop::GPUSize64 dynamicOffsetsDataStart,
interop::GPUSize32 dynamicOffsetsDataLength) {
Converter conv(env);
wgpu::BindGroup bg{};
if (!conv(bg, bindGroup)) {
return;
}
if (dynamicOffsetsDataStart > dynamicOffsetsData.ElementLength()) {
Napi::RangeError::New(env, "dynamicOffsetsDataStart is out of bound of dynamicOffsetData")
.ThrowAsJavaScriptException();
return;
}
if (dynamicOffsetsDataLength > dynamicOffsetsData.ElementLength() - dynamicOffsetsDataStart) {
Napi::RangeError::New(env,
"dynamicOffsetsDataLength + dynamicOffsetsDataStart is out of "
"bound of dynamicOffsetData")
.ThrowAsJavaScriptException();
return;
}
enc_.SetBindGroup(index, bg, dynamicOffsetsDataLength,
dynamicOffsetsData.Data() + dynamicOffsetsDataStart);
}
void GPUComputePassEncoder::pushDebugGroup(Napi::Env, std::string groupLabel) {
enc_.PushDebugGroup(groupLabel.c_str());
}
void GPUComputePassEncoder::popDebugGroup(Napi::Env) {
enc_.PopDebugGroup();
}
void GPUComputePassEncoder::insertDebugMarker(Napi::Env, std::string markerLabel) {
enc_.InsertDebugMarker(markerLabel.c_str());
}
std::string GPUComputePassEncoder::getLabel(Napi::Env) {
return label_;
}
void GPUComputePassEncoder::setLabel(Napi::Env, std::string value) {
enc_.SetLabel(value.c_str());
label_ = value;
}
} // namespace wgpu::binding