blob: 382deff8ef4c3c0c9a77fc0dfc6ab53e2f935604 [file] [log] [blame]
// Copyright 2021 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "src/dawn/node/binding/GPUQueue.h"
#include <cassert>
#include <limits>
#include <memory>
#include <utility>
#include "src/dawn/node/binding/Converter.h"
#include "src/dawn/node/binding/GPUBuffer.h"
#include "src/dawn/node/binding/GPUCommandBuffer.h"
#include "src/dawn/node/utils/Debug.h"
namespace wgpu::binding {
////////////////////////////////////////////////////////////////////////////////
// wgpu::bindings::GPUQueue
////////////////////////////////////////////////////////////////////////////////
GPUQueue::GPUQueue(wgpu::Queue queue, std::shared_ptr<AsyncRunner> async)
: queue_(std::move(queue)), async_(std::move(async)), label_("") {}
void GPUQueue::submit(Napi::Env env,
std::vector<interop::Interface<interop::GPUCommandBuffer>> commandBuffers) {
std::vector<wgpu::CommandBuffer> bufs(commandBuffers.size());
for (size_t i = 0; i < commandBuffers.size(); i++) {
bufs[i] = *commandBuffers[i].As<GPUCommandBuffer>();
}
Converter conv(env);
uint32_t bufs_size;
if (!conv(bufs_size, bufs.size())) {
return;
}
queue_.Submit(bufs_size, bufs.data());
}
interop::Promise<void> GPUQueue::onSubmittedWorkDone(Napi::Env env) {
struct Context {
Napi::Env env;
interop::Promise<void> promise;
AsyncTask task;
};
auto ctx = new Context{env, interop::Promise<void>(env, PROMISE_INFO), AsyncTask(env, async_)};
auto promise = ctx->promise;
queue_.OnSubmittedWorkDone(
[](WGPUQueueWorkDoneStatus status, void* userdata) {
auto c = std::unique_ptr<Context>(static_cast<Context*>(userdata));
if (status != WGPUQueueWorkDoneStatus::WGPUQueueWorkDoneStatus_Success) {
Napi::Error::New(c->env, "onSubmittedWorkDone() failed")
.ThrowAsJavaScriptException();
}
c->promise.Resolve();
},
ctx);
return promise;
}
void GPUQueue::writeBuffer(Napi::Env env,
interop::Interface<interop::GPUBuffer> buffer,
interop::GPUSize64 bufferOffset,
interop::AllowSharedBufferSource data,
interop::GPUSize64 dataOffsetElements,
std::optional<interop::GPUSize64> sizeElements) {
wgpu::Buffer buf = *buffer.As<GPUBuffer>();
Converter::BufferSource src{};
Converter conv(env);
if (!conv(src, data)) {
return;
}
// Note that in the JS semantics of WebGPU, writeBuffer works in number of elements of the
// typed arrays.
if (dataOffsetElements > uint64_t(src.size / src.bytesPerElement)) {
binding::Errors::OperationError(env, "dataOffset is larger than data's size.")
.ThrowAsJavaScriptException();
return;
}
uint64_t dataOffset = dataOffsetElements * src.bytesPerElement;
src.data = reinterpret_cast<uint8_t*>(src.data) + dataOffset;
src.size -= dataOffset;
// Size defaults to dataSize - dataOffset. Instead of computing in elements, we directly
// use it in bytes, and convert the provided value, if any, in bytes.
uint64_t size64 = uint64_t(src.size);
if (sizeElements.has_value()) {
if (sizeElements.value() > std::numeric_limits<uint64_t>::max() / src.bytesPerElement) {
binding::Errors::OperationError(env, "size overflows.").ThrowAsJavaScriptException();
return;
}
size64 = sizeElements.value() * src.bytesPerElement;
}
if (size64 > uint64_t(src.size)) {
binding::Errors::OperationError(env, "size + dataOffset is larger than data's size.")
.ThrowAsJavaScriptException();
return;
}
if (size64 % 4 != 0) {
binding::Errors::OperationError(env, "size is not a multiple of 4 bytes.")
.ThrowAsJavaScriptException();
return;
}
assert(size64 <= std::numeric_limits<size_t>::max());
queue_.WriteBuffer(buf, bufferOffset, src.data, static_cast<size_t>(size64));
}
void GPUQueue::writeTexture(Napi::Env env,
interop::GPUImageCopyTexture destination,
interop::AllowSharedBufferSource data,
interop::GPUImageDataLayout dataLayout,
interop::GPUExtent3D size) {
wgpu::ImageCopyTexture dst{};
Converter::BufferSource src{};
wgpu::TextureDataLayout layout{};
wgpu::Extent3D sz{};
Converter conv(env);
if (!conv(dst, destination) || //
!conv(src, data) || //
!conv(layout, dataLayout) || //
!conv(sz, size)) {
return;
}
queue_.WriteTexture(&dst, src.data, src.size, &layout, &sz);
}
void GPUQueue::copyExternalImageToTexture(Napi::Env env,
interop::GPUImageCopyExternalImage source,
interop::GPUImageCopyTextureTagged destination,
interop::GPUExtent3D copySize) {
UNIMPLEMENTED(env);
}
std::string GPUQueue::getLabel(Napi::Env) {
return label_;
}
void GPUQueue::setLabel(Napi::Env, std::string value) {
queue_.SetLabel(value.c_str());
label_ = value;
}
} // namespace wgpu::binding