blob: e11e0509fcda173bbbc3e11bd6776d0047755e47 [file] [log] [blame]
// Copyright 2021 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "src/dawn/node/binding/GPURenderPassEncoder.h"
#include <utility>
#include "src/dawn/node/binding/Converter.h"
#include "src/dawn/node/binding/GPUBindGroup.h"
#include "src/dawn/node/binding/GPUBuffer.h"
#include "src/dawn/node/binding/GPUQuerySet.h"
#include "src/dawn/node/binding/GPURenderBundle.h"
#include "src/dawn/node/binding/GPURenderPipeline.h"
#include "src/dawn/node/utils/Debug.h"
namespace wgpu::binding {
////////////////////////////////////////////////////////////////////////////////
// wgpu::bindings::GPURenderPassEncoder
////////////////////////////////////////////////////////////////////////////////
GPURenderPassEncoder::GPURenderPassEncoder(const wgpu::RenderPassDescriptor& desc,
wgpu::RenderPassEncoder enc)
: enc_(std::move(enc)), label_(desc.label ? desc.label : "") {}
void GPURenderPassEncoder::setViewport(Napi::Env,
float x,
float y,
float width,
float height,
float minDepth,
float maxDepth) {
enc_.SetViewport(x, y, width, height, minDepth, maxDepth);
}
void GPURenderPassEncoder::setScissorRect(Napi::Env,
interop::GPUIntegerCoordinate x,
interop::GPUIntegerCoordinate y,
interop::GPUIntegerCoordinate width,
interop::GPUIntegerCoordinate height) {
enc_.SetScissorRect(x, y, width, height);
}
void GPURenderPassEncoder::setBlendConstant(Napi::Env env, interop::GPUColor color) {
Converter conv(env);
wgpu::Color c{};
if (!conv(c, color)) {
return;
}
enc_.SetBlendConstant(&c);
}
void GPURenderPassEncoder::setStencilReference(Napi::Env, interop::GPUStencilValue reference) {
enc_.SetStencilReference(reference);
}
void GPURenderPassEncoder::beginOcclusionQuery(Napi::Env, interop::GPUSize32 queryIndex) {
enc_.BeginOcclusionQuery(queryIndex);
}
void GPURenderPassEncoder::endOcclusionQuery(Napi::Env) {
enc_.EndOcclusionQuery();
}
void GPURenderPassEncoder::executeBundles(
Napi::Env env,
std::vector<interop::Interface<interop::GPURenderBundle>> bundles_in) {
Converter conv(env);
wgpu::RenderBundle* bundles = nullptr;
size_t bundleCount = 0;
if (!conv(bundles, bundleCount, bundles_in)) {
return;
}
enc_.ExecuteBundles(bundleCount, bundles);
}
void GPURenderPassEncoder::end(Napi::Env) {
enc_.End();
}
void GPURenderPassEncoder::setBindGroup(
Napi::Env env,
interop::GPUIndex32 index,
std::optional<interop::Interface<interop::GPUBindGroup>> bindGroup,
std::vector<interop::GPUBufferDynamicOffset> dynamicOffsets) {
Converter conv(env);
wgpu::BindGroup bg{};
uint32_t* offsets = nullptr;
size_t num_offsets = 0;
if (!conv(bg, bindGroup) || !conv(offsets, num_offsets, dynamicOffsets)) {
return;
}
enc_.SetBindGroup(index, bg, num_offsets, offsets);
}
void GPURenderPassEncoder::setBindGroup(
Napi::Env env,
interop::GPUIndex32 index,
std::optional<interop::Interface<interop::GPUBindGroup>> bindGroup,
interop::Uint32Array dynamicOffsetsData,
interop::GPUSize64 dynamicOffsetsDataStart,
interop::GPUSize32 dynamicOffsetsDataLength) {
Converter conv(env);
wgpu::BindGroup bg{};
if (!conv(bg, bindGroup)) {
return;
}
if (dynamicOffsetsDataStart > dynamicOffsetsData.ElementLength()) {
Napi::RangeError::New(env, "dynamicOffsetsDataStart is out of bound of dynamicOffsetData")
.ThrowAsJavaScriptException();
return;
}
if (dynamicOffsetsDataLength > dynamicOffsetsData.ElementLength() - dynamicOffsetsDataStart) {
Napi::RangeError::New(env,
"dynamicOffsetsDataLength + dynamicOffsetsDataStart is out of "
"bound of dynamicOffsetData")
.ThrowAsJavaScriptException();
return;
}
enc_.SetBindGroup(index, bg, dynamicOffsetsDataLength,
dynamicOffsetsData.Data() + dynamicOffsetsDataStart);
}
void GPURenderPassEncoder::pushDebugGroup(Napi::Env, std::string groupLabel) {
enc_.PushDebugGroup(groupLabel.c_str());
}
void GPURenderPassEncoder::popDebugGroup(Napi::Env) {
enc_.PopDebugGroup();
}
void GPURenderPassEncoder::insertDebugMarker(Napi::Env, std::string markerLabel) {
enc_.InsertDebugMarker(markerLabel.c_str());
}
void GPURenderPassEncoder::setPipeline(Napi::Env env,
interop::Interface<interop::GPURenderPipeline> pipeline) {
Converter conv(env);
wgpu::RenderPipeline rp{};
if (!conv(rp, pipeline)) {
return;
}
enc_.SetPipeline(rp);
}
void GPURenderPassEncoder::setIndexBuffer(Napi::Env env,
interop::Interface<interop::GPUBuffer> buffer,
interop::GPUIndexFormat indexFormat,
interop::GPUSize64 offset,
std::optional<interop::GPUSize64> size) {
Converter conv(env);
wgpu::Buffer b{};
wgpu::IndexFormat f;
uint64_t s = wgpu::kWholeSize;
if (!conv(b, buffer) || //
!conv(f, indexFormat) || //
!conv(s, size)) {
return;
}
enc_.SetIndexBuffer(b, f, offset, s);
}
void GPURenderPassEncoder::setVertexBuffer(
Napi::Env env,
interop::GPUIndex32 slot,
std::optional<interop::Interface<interop::GPUBuffer>> buffer,
interop::GPUSize64 offset,
std::optional<interop::GPUSize64> size) {
Converter conv(env);
wgpu::Buffer b{};
uint64_t s = wgpu::kWholeSize;
if (!conv(b, buffer) || !conv(s, size)) {
return;
}
enc_.SetVertexBuffer(slot, b, offset, s);
}
void GPURenderPassEncoder::draw(Napi::Env env,
interop::GPUSize32 vertexCount,
interop::GPUSize32 instanceCount,
interop::GPUSize32 firstVertex,
interop::GPUSize32 firstInstance) {
enc_.Draw(vertexCount, instanceCount, firstVertex, firstInstance);
}
void GPURenderPassEncoder::drawIndexed(Napi::Env env,
interop::GPUSize32 indexCount,
interop::GPUSize32 instanceCount,
interop::GPUSize32 firstIndex,
interop::GPUSignedOffset32 baseVertex,
interop::GPUSize32 firstInstance) {
enc_.DrawIndexed(indexCount, instanceCount, firstIndex, baseVertex, firstInstance);
}
void GPURenderPassEncoder::drawIndirect(Napi::Env env,
interop::Interface<interop::GPUBuffer> indirectBuffer,
interop::GPUSize64 indirectOffset) {
Converter conv(env);
wgpu::Buffer b{};
uint64_t o = 0;
if (!conv(b, indirectBuffer) || //
!conv(o, indirectOffset)) {
return;
}
enc_.DrawIndirect(b, o);
}
void GPURenderPassEncoder::drawIndexedIndirect(
Napi::Env env,
interop::Interface<interop::GPUBuffer> indirectBuffer,
interop::GPUSize64 indirectOffset) {
Converter conv(env);
wgpu::Buffer b{};
uint64_t o = 0;
if (!conv(b, indirectBuffer) || //
!conv(o, indirectOffset)) {
return;
}
enc_.DrawIndexedIndirect(b, o);
}
std::string GPURenderPassEncoder::getLabel(Napi::Env) {
return label_;
}
void GPURenderPassEncoder::setLabel(Napi::Env, std::string value) {
enc_.SetLabel(value.c_str());
label_ = value;
}
} // namespace wgpu::binding