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// Copyright 2021 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef SRC_DAWN_NODE_BINDING_GPURENDERPASSENCODER_H_
#define SRC_DAWN_NODE_BINDING_GPURENDERPASSENCODER_H_
#include <string>
#include <vector>
#include "dawn/native/DawnNative.h"
#include "dawn/webgpu_cpp.h"
#include "src/dawn/node/interop/NodeAPI.h"
#include "src/dawn/node/interop/WebGPU.h"
namespace wgpu::binding {
// GPURenderPassEncoder is an implementation of interop::GPURenderPassEncoder that wraps a
// wgpu::RenderPassEncoder.
class GPURenderPassEncoder final : public interop::GPURenderPassEncoder {
public:
GPURenderPassEncoder(const wgpu::RenderPassDescriptor& desc, wgpu::RenderPassEncoder enc);
// Implicit cast operator to Dawn GPU object
inline operator const wgpu::RenderPassEncoder&() const { return enc_; }
// interop::GPURenderPassEncoder interface compliance
void setViewport(Napi::Env,
float x,
float y,
float width,
float height,
float minDepth,
float maxDepth) override;
void setScissorRect(Napi::Env,
interop::GPUIntegerCoordinate x,
interop::GPUIntegerCoordinate y,
interop::GPUIntegerCoordinate width,
interop::GPUIntegerCoordinate height) override;
void setBlendConstant(Napi::Env, interop::GPUColor color) override;
void setStencilReference(Napi::Env, interop::GPUStencilValue reference) override;
void beginOcclusionQuery(Napi::Env, interop::GPUSize32 queryIndex) override;
void endOcclusionQuery(Napi::Env) override;
void executeBundles(Napi::Env,
std::vector<interop::Interface<interop::GPURenderBundle>> bundles) override;
void end(Napi::Env) override;
void setBindGroup(Napi::Env,
interop::GPUIndex32 index,
std::optional<interop::Interface<interop::GPUBindGroup>> bindGroup,
std::vector<interop::GPUBufferDynamicOffset> dynamicOffsets) override;
void setBindGroup(Napi::Env,
interop::GPUIndex32 index,
std::optional<interop::Interface<interop::GPUBindGroup>> bindGroup,
interop::Uint32Array dynamicOffsetsData,
interop::GPUSize64 dynamicOffsetsDataStart,
interop::GPUSize32 dynamicOffsetsDataLength) override;
void pushDebugGroup(Napi::Env, std::string groupLabel) override;
void popDebugGroup(Napi::Env) override;
void insertDebugMarker(Napi::Env, std::string markerLabel) override;
void setPipeline(Napi::Env, interop::Interface<interop::GPURenderPipeline> pipeline) override;
void setIndexBuffer(Napi::Env,
interop::Interface<interop::GPUBuffer> buffer,
interop::GPUIndexFormat indexFormat,
interop::GPUSize64 offset,
std::optional<interop::GPUSize64> size) override;
void setVertexBuffer(Napi::Env,
interop::GPUIndex32 slot,
std::optional<interop::Interface<interop::GPUBuffer>> buffer,
interop::GPUSize64 offset,
std::optional<interop::GPUSize64> size) override;
void draw(Napi::Env,
interop::GPUSize32 vertexCount,
interop::GPUSize32 instanceCount,
interop::GPUSize32 firstVertex,
interop::GPUSize32 firstInstance) override;
void drawIndexed(Napi::Env,
interop::GPUSize32 indexCount,
interop::GPUSize32 instanceCount,
interop::GPUSize32 firstIndex,
interop::GPUSignedOffset32 baseVertex,
interop::GPUSize32 firstInstance) override;
void drawIndirect(Napi::Env,
interop::Interface<interop::GPUBuffer> indirectBuffer,
interop::GPUSize64 indirectOffset) override;
void drawIndexedIndirect(Napi::Env,
interop::Interface<interop::GPUBuffer> indirectBuffer,
interop::GPUSize64 indirectOffset) override;
std::string getLabel(Napi::Env) override;
void setLabel(Napi::Env, std::string value) override;
private:
wgpu::RenderPassEncoder enc_;
std::string label_;
};
} // namespace wgpu::binding
#endif // SRC_DAWN_NODE_BINDING_GPURENDERPASSENCODER_H_