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// Copyright 2021 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "src/dawn/node/binding/GPUShaderModule.h"
#include <memory>
#include <utility>
#include <vector>
#include "src/dawn/node/utils/Debug.h"
namespace wgpu::binding {
////////////////////////////////////////////////////////////////////////////////
// wgpu::bindings::GPUShaderModule
////////////////////////////////////////////////////////////////////////////////
GPUShaderModule::GPUShaderModule(const wgpu::ShaderModuleDescriptor& desc,
wgpu::ShaderModule shader,
std::shared_ptr<AsyncRunner> async)
: shader_(std::move(shader)), async_(std::move(async)), label_(desc.label ? desc.label : "") {}
interop::Promise<interop::Interface<interop::GPUCompilationInfo>>
GPUShaderModule::getCompilationInfo(Napi::Env env) {
struct GPUCompilationMessage : public interop::GPUCompilationMessage {
WGPUCompilationMessage message;
explicit GPUCompilationMessage(const WGPUCompilationMessage& m) : message(m) {}
std::string getMessage(Napi::Env) override { return message.message; }
interop::GPUCompilationMessageType getType(Napi::Env) override {
switch (message.type) {
case WGPUCompilationMessageType_Error:
return interop::GPUCompilationMessageType::kError;
case WGPUCompilationMessageType_Warning:
return interop::GPUCompilationMessageType::kWarning;
case WGPUCompilationMessageType_Info:
return interop::GPUCompilationMessageType::kInfo;
default:
UNREACHABLE();
}
}
uint64_t getLineNum(Napi::Env) override { return message.lineNum; }
uint64_t getLinePos(Napi::Env) override { return message.utf16LinePos; }
uint64_t getOffset(Napi::Env) override { return message.utf16Offset; }
uint64_t getLength(Napi::Env) override { return message.utf16Length; }
};
using Messages = std::vector<interop::Interface<interop::GPUCompilationMessage>>;
struct GPUCompilationInfo : public interop::GPUCompilationInfo {
std::vector<Napi::ObjectReference> messages;
GPUCompilationInfo(Napi::Env env, Messages msgs) {
messages.reserve(msgs.size());
for (auto& msg : msgs) {
messages.emplace_back(Napi::Persistent(Napi::Object(env, msg)));
}
}
Messages getMessages(Napi::Env) override {
Messages out;
out.reserve(messages.size());
for (auto& msg : messages) {
out.emplace_back(msg.Value());
}
return out;
}
};
using Promise = interop::Promise<interop::Interface<interop::GPUCompilationInfo>>;
struct Context {
Napi::Env env;
Promise promise;
AsyncTask task;
};
auto ctx = new Context{env, Promise(env, PROMISE_INFO), AsyncTask(env, async_)};
auto promise = ctx->promise;
shader_.GetCompilationInfo(
[](WGPUCompilationInfoRequestStatus status, WGPUCompilationInfo const* compilationInfo,
void* userdata) {
auto c = std::unique_ptr<Context>(static_cast<Context*>(userdata));
Messages messages(compilationInfo->messageCount);
for (uint32_t i = 0; i < compilationInfo->messageCount; i++) {
auto& msg = compilationInfo->messages[i];
messages[i] =
interop::GPUCompilationMessage::Create<GPUCompilationMessage>(c->env, msg);
}
c->promise.Resolve(interop::GPUCompilationInfo::Create<GPUCompilationInfo>(
c->env, c->env, std::move(messages)));
},
ctx);
return promise;
}
std::string GPUShaderModule::getLabel(Napi::Env) {
return label_;
}
void GPUShaderModule::setLabel(Napi::Env, std::string value) {
shader_.SetLabel(value.c_str());
label_ = value;
}
} // namespace wgpu::binding