blob: aba9d2b85fa7c026630e380355478422626195a9 [file] [log] [blame]
// Copyright 2021 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "src/dawn/node/binding/GPUSupportedLimits.h"
#include <utility>
namespace wgpu::binding {
////////////////////////////////////////////////////////////////////////////////
// wgpu::bindings::GPUSupportedLimits
////////////////////////////////////////////////////////////////////////////////
GPUSupportedLimits::GPUSupportedLimits(wgpu::SupportedLimits limits) : limits_(std::move(limits)) {}
uint32_t GPUSupportedLimits::getMaxTextureDimension1D(Napi::Env) {
return limits_.limits.maxTextureDimension1D;
}
uint32_t GPUSupportedLimits::getMaxTextureDimension2D(Napi::Env) {
return limits_.limits.maxTextureDimension2D;
}
uint32_t GPUSupportedLimits::getMaxTextureDimension3D(Napi::Env) {
return limits_.limits.maxTextureDimension3D;
}
uint32_t GPUSupportedLimits::getMaxTextureArrayLayers(Napi::Env) {
return limits_.limits.maxTextureArrayLayers;
}
uint32_t GPUSupportedLimits::getMaxBindGroups(Napi::Env) {
return limits_.limits.maxBindGroups;
}
uint32_t GPUSupportedLimits::getMaxBindGroupsPlusVertexBuffers(Napi::Env) {
return limits_.limits.maxBindGroupsPlusVertexBuffers;
}
uint32_t GPUSupportedLimits::getMaxBindingsPerBindGroup(Napi::Env) {
return limits_.limits.maxBindingsPerBindGroup;
}
uint32_t GPUSupportedLimits::getMaxDynamicUniformBuffersPerPipelineLayout(Napi::Env) {
return limits_.limits.maxDynamicUniformBuffersPerPipelineLayout;
}
uint32_t GPUSupportedLimits::getMaxDynamicStorageBuffersPerPipelineLayout(Napi::Env) {
return limits_.limits.maxDynamicStorageBuffersPerPipelineLayout;
}
uint32_t GPUSupportedLimits::getMaxSampledTexturesPerShaderStage(Napi::Env) {
return limits_.limits.maxSampledTexturesPerShaderStage;
}
uint32_t GPUSupportedLimits::getMaxSamplersPerShaderStage(Napi::Env) {
return limits_.limits.maxSamplersPerShaderStage;
}
uint32_t GPUSupportedLimits::getMaxStorageBuffersPerShaderStage(Napi::Env) {
return limits_.limits.maxStorageBuffersPerShaderStage;
}
uint32_t GPUSupportedLimits::getMaxStorageTexturesPerShaderStage(Napi::Env) {
return limits_.limits.maxStorageTexturesPerShaderStage;
}
uint32_t GPUSupportedLimits::getMaxUniformBuffersPerShaderStage(Napi::Env) {
return limits_.limits.maxUniformBuffersPerShaderStage;
}
uint64_t GPUSupportedLimits::getMaxUniformBufferBindingSize(Napi::Env) {
return limits_.limits.maxUniformBufferBindingSize;
}
uint64_t GPUSupportedLimits::getMaxStorageBufferBindingSize(Napi::Env) {
return limits_.limits.maxStorageBufferBindingSize;
}
uint32_t GPUSupportedLimits::getMinUniformBufferOffsetAlignment(Napi::Env) {
return limits_.limits.minUniformBufferOffsetAlignment;
}
uint32_t GPUSupportedLimits::getMinStorageBufferOffsetAlignment(Napi::Env) {
return limits_.limits.minStorageBufferOffsetAlignment;
}
uint32_t GPUSupportedLimits::getMaxVertexBuffers(Napi::Env) {
return limits_.limits.maxVertexBuffers;
}
uint64_t GPUSupportedLimits::getMaxBufferSize(Napi::Env) {
return limits_.limits.maxBufferSize;
}
uint32_t GPUSupportedLimits::getMaxVertexAttributes(Napi::Env) {
return limits_.limits.maxVertexAttributes;
}
uint32_t GPUSupportedLimits::getMaxVertexBufferArrayStride(Napi::Env) {
return limits_.limits.maxVertexBufferArrayStride;
}
uint32_t GPUSupportedLimits::getMaxInterStageShaderComponents(Napi::Env) {
return limits_.limits.maxInterStageShaderComponents;
}
uint32_t GPUSupportedLimits::getMaxInterStageShaderVariables(Napi::Env) {
return limits_.limits.maxInterStageShaderVariables;
}
uint32_t GPUSupportedLimits::getMaxColorAttachments(Napi::Env) {
return limits_.limits.maxColorAttachments;
}
uint32_t GPUSupportedLimits::getMaxColorAttachmentBytesPerSample(Napi::Env) {
return limits_.limits.maxColorAttachmentBytesPerSample;
}
uint32_t GPUSupportedLimits::getMaxComputeWorkgroupStorageSize(Napi::Env) {
return limits_.limits.maxComputeWorkgroupStorageSize;
}
uint32_t GPUSupportedLimits::getMaxComputeInvocationsPerWorkgroup(Napi::Env) {
return limits_.limits.maxComputeInvocationsPerWorkgroup;
}
uint32_t GPUSupportedLimits::getMaxComputeWorkgroupSizeX(Napi::Env) {
return limits_.limits.maxComputeWorkgroupSizeX;
}
uint32_t GPUSupportedLimits::getMaxComputeWorkgroupSizeY(Napi::Env) {
return limits_.limits.maxComputeWorkgroupSizeY;
}
uint32_t GPUSupportedLimits::getMaxComputeWorkgroupSizeZ(Napi::Env) {
return limits_.limits.maxComputeWorkgroupSizeZ;
}
uint32_t GPUSupportedLimits::getMaxComputeWorkgroupsPerDimension(Napi::Env) {
return limits_.limits.maxComputeWorkgroupsPerDimension;
}
} // namespace wgpu::binding