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// Copyright 2021 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "src/dawn/node/binding/GPUTexture.h"
#include <utility>
#include "src/dawn/node/binding/Converter.h"
#include "src/dawn/node/binding/Errors.h"
#include "src/dawn/node/binding/GPUTextureView.h"
#include "src/dawn/node/utils/Debug.h"
namespace wgpu::binding {
////////////////////////////////////////////////////////////////////////////////
// wgpu::bindings::GPUTexture
////////////////////////////////////////////////////////////////////////////////
GPUTexture::GPUTexture(wgpu::Device device,
const wgpu::TextureDescriptor& desc,
wgpu::Texture texture)
: device_(std::move(device)),
texture_(std::move(texture)),
label_(desc.label ? desc.label : "") {}
interop::Interface<interop::GPUTextureView> GPUTexture::createView(
Napi::Env env,
interop::GPUTextureViewDescriptor descriptor) {
if (!texture_) {
Errors::OperationError(env).ThrowAsJavaScriptException();
return {};
}
wgpu::TextureViewDescriptor desc{};
Converter conv(env, device_);
if (!conv(desc.baseMipLevel, descriptor.baseMipLevel) || //
!conv(desc.mipLevelCount, descriptor.mipLevelCount) || //
!conv(desc.baseArrayLayer, descriptor.baseArrayLayer) || //
!conv(desc.arrayLayerCount, descriptor.arrayLayerCount) || //
!conv(desc.format, descriptor.format) || //
!conv(desc.dimension, descriptor.dimension) || //
!conv(desc.aspect, descriptor.aspect) || !conv(desc.label, descriptor.label)) {
return {};
}
return interop::GPUTextureView::Create<GPUTextureView>(env, desc, texture_.CreateView(&desc));
}
void GPUTexture::destroy(Napi::Env) {
texture_.Destroy();
}
interop::GPUIntegerCoordinateOut GPUTexture::getWidth(Napi::Env) {
return texture_.GetWidth();
}
interop::GPUIntegerCoordinateOut GPUTexture::getHeight(Napi::Env) {
return texture_.GetHeight();
}
interop::GPUIntegerCoordinateOut GPUTexture::getDepthOrArrayLayers(Napi::Env) {
return texture_.GetDepthOrArrayLayers();
}
interop::GPUIntegerCoordinateOut GPUTexture::getMipLevelCount(Napi::Env) {
return texture_.GetMipLevelCount();
}
interop::GPUSize32Out GPUTexture::getSampleCount(Napi::Env) {
return texture_.GetSampleCount();
}
interop::GPUTextureDimension GPUTexture::getDimension(Napi::Env env) {
interop::GPUTextureDimension result;
Converter conv(env);
if (!conv(result, texture_.GetDimension())) {
Napi::Error::New(env, "Couldn't convert dimension to a JavaScript value.")
.ThrowAsJavaScriptException();
return interop::GPUTextureDimension::k1D; // Doesn't get used.
}
return result;
}
interop::GPUTextureFormat GPUTexture::getFormat(Napi::Env env) {
interop::GPUTextureFormat result;
Converter conv(env);
if (!conv(result, texture_.GetFormat())) {
Napi::Error::New(env, "Couldn't convert format to a JavaScript value.")
.ThrowAsJavaScriptException();
return interop::GPUTextureFormat::kR32Float; // Doesn't get used.
}
return result;
}
interop::GPUFlagsConstant GPUTexture::getUsage(Napi::Env env) {
interop::GPUTextureUsageFlags result;
Converter conv(env);
if (!conv(result, texture_.GetUsage())) {
Napi::Error::New(env, "Couldn't convert usage to a JavaScript value.")
.ThrowAsJavaScriptException();
return 0u; // Doesn't get used.
}
return result;
}
std::string GPUTexture::getLabel(Napi::Env) {
return label_;
}
void GPUTexture::setLabel(Napi::Env, std::string value) {
texture_.SetLabel(value.c_str());
label_ = value;
}
} // namespace wgpu::binding