blob: 5703fe44438bb81f1ab14eea4a28f83ac35f5318 [file] [log] [blame]
#version 310 es
shared ivec4 src_workgroup[4];
void tint_zero_workgroup_memory(uint local_idx) {
{
for(uint idx = local_idx; (idx < 4u); idx = (idx + 1u)) {
uint i = idx;
src_workgroup[i] = ivec4(0);
}
}
barrier();
}
struct S {
ivec4 arr[4];
};
struct S_nested {
int arr[4][3][2];
};
ivec4 src_private[4] = ivec4[4](ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0));
layout(binding = 0, std140) uniform src_uniform_block_ubo {
S inner;
} src_uniform;
layout(binding = 1, std430) buffer src_uniform_block_ssbo {
S inner;
} src_storage;
layout(binding = 2, std430) buffer src_uniform_block_ssbo_1 {
S inner;
} dst;
layout(binding = 3, std430) buffer dst_nested_block_ssbo {
S_nested inner;
} dst_nested;
ivec4[4] ret_arr() {
ivec4 tint_symbol_2[4] = ivec4[4](ivec4(0), ivec4(0), ivec4(0), ivec4(0));
return tint_symbol_2;
}
S ret_struct_arr() {
S tint_symbol_3 = S(ivec4[4](ivec4(0), ivec4(0), ivec4(0), ivec4(0)));
return tint_symbol_3;
}
void foo(ivec4 src_param[4]) {
ivec4 src_function[4] = ivec4[4](ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0));
ivec4 tint_symbol_4[4] = ivec4[4](ivec4(1), ivec4(2), ivec4(3), ivec4(3));
dst.inner.arr = tint_symbol_4;
dst.inner.arr = src_param;
dst.inner.arr = ret_arr();
ivec4 src_let[4] = ivec4[4](ivec4(0), ivec4(0), ivec4(0), ivec4(0));
dst.inner.arr = src_let;
dst.inner.arr = src_function;
dst.inner.arr = src_private;
dst.inner.arr = src_workgroup;
S tint_symbol_1 = ret_struct_arr();
dst.inner.arr = tint_symbol_1.arr;
dst.inner.arr = src_uniform.inner.arr;
dst.inner.arr = src_storage.inner.arr;
int src_nested[4][3][2] = int[4][3][2](int[3][2](int[2](0, 0), int[2](0, 0), int[2](0, 0)), int[3][2](int[2](0, 0), int[2](0, 0), int[2](0, 0)), int[3][2](int[2](0, 0), int[2](0, 0), int[2](0, 0)), int[3][2](int[2](0, 0), int[2](0, 0), int[2](0, 0)));
dst_nested.inner.arr = src_nested;
}
void tint_symbol(uint local_invocation_index) {
tint_zero_workgroup_memory(local_invocation_index);
ivec4 ary[4] = ivec4[4](ivec4(0), ivec4(0), ivec4(0), ivec4(0));
foo(ary);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol(gl_LocalInvocationIndex);
return;
}