blob: f66c5e4bfd97a7495956a5444924fe2c0e86a1bc [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
template<typename T, size_t N>
struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; }
device T& operator[](size_t i) device { return elements[i]; }
const device T& operator[](size_t i) const device { return elements[i]; }
thread T& operator[](size_t i) thread { return elements[i]; }
const thread T& operator[](size_t i) const thread { return elements[i]; }
threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
T elements[N];
};
float f1(tint_array<float, 4> a) {
return a[3];
}
float f2(tint_array<tint_array<float, 4>, 3> a) {
return a[2][3];
}
float f3(tint_array<tint_array<tint_array<float, 4>, 3>, 2> a) {
return a[1][2][3];
}
kernel void tint_symbol(device float* tint_symbol_1 [[buffer(0)]]) {
tint_array<float, 4> const a1 = tint_array<float, 4>{};
tint_array<tint_array<float, 4>, 3> const a2 = tint_array<tint_array<float, 4>, 3>{};
tint_array<tint_array<tint_array<float, 4>, 3>, 2> const a3 = tint_array<tint_array<tint_array<float, 4>, 3>, 2>{};
float const v1 = f1(a1);
float const v2 = f2(a2);
float const v3 = f3(a3);
*(tint_symbol_1) = ((v1 + v2) + v3);
return;
}