blob: cef5b5248c59c11a84999e86e373dbc604b70833 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct Inner {
int scalar_i32;
float scalar_f32;
half scalar_f16;
};
template<typename T, size_t N>
struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; }
device T& operator[](size_t i) device { return elements[i]; }
const device T& operator[](size_t i) const device { return elements[i]; }
thread T& operator[](size_t i) thread { return elements[i]; }
const thread T& operator[](size_t i) const thread { return elements[i]; }
threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
T elements[N];
};
struct S {
float scalar_f32;
int scalar_i32;
uint scalar_u32;
half scalar_f16;
float2 vec2_f32;
int2 vec2_i32;
uint2 vec2_u32;
half2 vec2_f16;
float3 vec3_f32;
int3 vec3_i32;
uint3 vec3_u32;
half3 vec3_f16;
float4 vec4_f32;
int4 vec4_i32;
uint4 vec4_u32;
half4 vec4_f16;
float2x2 mat2x2_f32;
float2x3 mat2x3_f32;
float2x4 mat2x4_f32;
float3x2 mat3x2_f32;
float3x3 mat3x3_f32;
float3x4 mat3x4_f32;
float4x2 mat4x2_f32;
float4x3 mat4x3_f32;
float4x4 mat4x4_f32;
half2x2 mat2x2_f16;
half2x3 mat2x3_f16;
half2x4 mat2x4_f16;
half3x2 mat3x2_f16;
half3x3 mat3x3_f16;
half3x4 mat3x4_f16;
half4x2 mat4x2_f16;
half4x3 mat4x3_f16;
half4x4 mat4x4_f16;
tint_array<float3, 2> arr2_vec3_f32;
tint_array<half4x2, 2> arr2_mat4x2_f16;
Inner struct_inner;
tint_array<Inner, 4> array_struct_inner;
};
struct tint_module_vars_struct {
device S* sb;
};
void tint_store_and_preserve_padding_7(device Inner* const target, Inner value_param) {
(*target).scalar_i32 = value_param.scalar_i32;
(*target).scalar_f32 = value_param.scalar_f32;
(*target).scalar_f16 = value_param.scalar_f16;
}
void tint_store_and_preserve_padding_8(device tint_array<Inner, 4>* const target, tint_array<Inner, 4> value_param) {
{
uint v = 0u;
v = 0u;
while(true) {
uint const v_1 = v;
if ((v_1 >= 4u)) {
break;
}
tint_store_and_preserve_padding_7((&(*target)[v_1]), value_param[v_1]);
{
v = (v_1 + 1u);
}
continue;
}
}
}
void tint_store_and_preserve_padding_6(device tint_array<float3, 2>* const target, tint_array<float3, 2> value_param) {
{
uint v_2 = 0u;
v_2 = 0u;
while(true) {
uint const v_3 = v_2;
if ((v_3 >= 2u)) {
break;
}
(*target)[v_3] = value_param[v_3];
{
v_2 = (v_3 + 1u);
}
continue;
}
}
}
void tint_store_and_preserve_padding_5(device half4x3* const target, half4x3 value_param) {
(*target)[0u] = value_param[0u];
(*target)[1u] = value_param[1u];
(*target)[2u] = value_param[2u];
(*target)[3u] = value_param[3u];
}
void tint_store_and_preserve_padding_4(device half3x3* const target, half3x3 value_param) {
(*target)[0u] = value_param[0u];
(*target)[1u] = value_param[1u];
(*target)[2u] = value_param[2u];
}
void tint_store_and_preserve_padding_3(device half2x3* const target, half2x3 value_param) {
(*target)[0u] = value_param[0u];
(*target)[1u] = value_param[1u];
}
void tint_store_and_preserve_padding_2(device float4x3* const target, float4x3 value_param) {
(*target)[0u] = value_param[0u];
(*target)[1u] = value_param[1u];
(*target)[2u] = value_param[2u];
(*target)[3u] = value_param[3u];
}
void tint_store_and_preserve_padding_1(device float3x3* const target, float3x3 value_param) {
(*target)[0u] = value_param[0u];
(*target)[1u] = value_param[1u];
(*target)[2u] = value_param[2u];
}
void tint_store_and_preserve_padding(device float2x3* const target, float2x3 value_param) {
(*target)[0u] = value_param[0u];
(*target)[1u] = value_param[1u];
}
kernel void tint_symbol(device S* sb [[buffer(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.sb=sb};
(*tint_module_vars.sb).scalar_f32 = 0.0f;
(*tint_module_vars.sb).scalar_i32 = 0;
(*tint_module_vars.sb).scalar_u32 = 0u;
(*tint_module_vars.sb).scalar_f16 = 0.0h;
(*tint_module_vars.sb).vec2_f32 = float2(0.0f);
(*tint_module_vars.sb).vec2_i32 = int2(0);
(*tint_module_vars.sb).vec2_u32 = uint2(0u);
(*tint_module_vars.sb).vec2_f16 = half2(0.0h);
(*tint_module_vars.sb).vec3_f32 = float3(0.0f);
(*tint_module_vars.sb).vec3_i32 = int3(0);
(*tint_module_vars.sb).vec3_u32 = uint3(0u);
(*tint_module_vars.sb).vec3_f16 = half3(0.0h);
(*tint_module_vars.sb).vec4_f32 = float4(0.0f);
(*tint_module_vars.sb).vec4_i32 = int4(0);
(*tint_module_vars.sb).vec4_u32 = uint4(0u);
(*tint_module_vars.sb).vec4_f16 = half4(0.0h);
(*tint_module_vars.sb).mat2x2_f32 = float2x2(float2(0.0f), float2(0.0f));
tint_store_and_preserve_padding((&(*tint_module_vars.sb).mat2x3_f32), float2x3(float3(0.0f), float3(0.0f)));
(*tint_module_vars.sb).mat2x4_f32 = float2x4(float4(0.0f), float4(0.0f));
(*tint_module_vars.sb).mat3x2_f32 = float3x2(float2(0.0f), float2(0.0f), float2(0.0f));
tint_store_and_preserve_padding_1((&(*tint_module_vars.sb).mat3x3_f32), float3x3(float3(0.0f), float3(0.0f), float3(0.0f)));
(*tint_module_vars.sb).mat3x4_f32 = float3x4(float4(0.0f), float4(0.0f), float4(0.0f));
(*tint_module_vars.sb).mat4x2_f32 = float4x2(float2(0.0f), float2(0.0f), float2(0.0f), float2(0.0f));
tint_store_and_preserve_padding_2((&(*tint_module_vars.sb).mat4x3_f32), float4x3(float3(0.0f), float3(0.0f), float3(0.0f), float3(0.0f)));
(*tint_module_vars.sb).mat4x4_f32 = float4x4(float4(0.0f), float4(0.0f), float4(0.0f), float4(0.0f));
(*tint_module_vars.sb).mat2x2_f16 = half2x2(half2(0.0h), half2(0.0h));
tint_store_and_preserve_padding_3((&(*tint_module_vars.sb).mat2x3_f16), half2x3(half3(0.0h), half3(0.0h)));
(*tint_module_vars.sb).mat2x4_f16 = half2x4(half4(0.0h), half4(0.0h));
(*tint_module_vars.sb).mat3x2_f16 = half3x2(half2(0.0h), half2(0.0h), half2(0.0h));
tint_store_and_preserve_padding_4((&(*tint_module_vars.sb).mat3x3_f16), half3x3(half3(0.0h), half3(0.0h), half3(0.0h)));
(*tint_module_vars.sb).mat3x4_f16 = half3x4(half4(0.0h), half4(0.0h), half4(0.0h));
(*tint_module_vars.sb).mat4x2_f16 = half4x2(half2(0.0h), half2(0.0h), half2(0.0h), half2(0.0h));
tint_store_and_preserve_padding_5((&(*tint_module_vars.sb).mat4x3_f16), half4x3(half3(0.0h), half3(0.0h), half3(0.0h), half3(0.0h)));
(*tint_module_vars.sb).mat4x4_f16 = half4x4(half4(0.0h), half4(0.0h), half4(0.0h), half4(0.0h));
tint_store_and_preserve_padding_6((&(*tint_module_vars.sb).arr2_vec3_f32), tint_array<float3, 2>{});
(*tint_module_vars.sb).arr2_mat4x2_f16 = tint_array<half4x2, 2>{};
tint_store_and_preserve_padding_7((&(*tint_module_vars.sb).struct_inner), Inner{});
tint_store_and_preserve_padding_8((&(*tint_module_vars.sb).array_struct_inner), tint_array<Inner, 4>{});
}