| |
| cbuffer cbuffer_a : register(b0) { |
| uint4 a[12]; |
| }; |
| RWByteAddressBuffer s : register(u1); |
| static int counter = 0; |
| int i() { |
| counter = (counter + 1); |
| return counter; |
| } |
| |
| float3x4 v(uint start_byte_offset) { |
| float4 v_1 = asfloat(a[(start_byte_offset / 16u)]); |
| float4 v_2 = asfloat(a[((16u + start_byte_offset) / 16u)]); |
| return float3x4(v_1, v_2, asfloat(a[((32u + start_byte_offset) / 16u)])); |
| } |
| |
| typedef float3x4 ary_ret[4]; |
| ary_ret v_3(uint start_byte_offset) { |
| float3x4 a[4] = (float3x4[4])0; |
| { |
| uint v_4 = 0u; |
| v_4 = 0u; |
| while(true) { |
| uint v_5 = v_4; |
| if ((v_5 >= 4u)) { |
| break; |
| } |
| a[v_5] = v((start_byte_offset + (v_5 * 48u))); |
| { |
| v_4 = (v_5 + 1u); |
| } |
| continue; |
| } |
| } |
| float3x4 v_6[4] = a; |
| return v_6; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void f() { |
| uint v_7 = (48u * uint(i())); |
| uint v_8 = (16u * uint(i())); |
| float3x4 v_9[4] = v_3(0u); |
| float3x4 l_a_i = v(v_7); |
| float4 l_a_i_i = asfloat(a[((v_7 + v_8) / 16u)]); |
| float3x4 l_a[4] = v_9; |
| s.Store(0u, asuint((((asfloat(a[((v_7 + v_8) / 16u)][(((v_7 + v_8) % 16u) / 4u)]) + l_a[0][0][0u]) + l_a_i[0][0u]) + l_a_i_i[0u]))); |
| } |
| |