| |
| cbuffer cbuffer_u : register(b0) { |
| uint4 u[12]; |
| }; |
| RWByteAddressBuffer s : register(u1); |
| float a(float3x4 a_1[4]) { |
| return a_1[0][0][0u]; |
| } |
| |
| float b(float3x4 m) { |
| return m[0][0u]; |
| } |
| |
| float c(float4 v) { |
| return v[0u]; |
| } |
| |
| float d(float f) { |
| return f; |
| } |
| |
| float3x4 v_1(uint start_byte_offset) { |
| float4 v_2 = asfloat(u[(start_byte_offset / 16u)]); |
| float4 v_3 = asfloat(u[((16u + start_byte_offset) / 16u)]); |
| return float3x4(v_2, v_3, asfloat(u[((32u + start_byte_offset) / 16u)])); |
| } |
| |
| typedef float3x4 ary_ret[4]; |
| ary_ret v_4(uint start_byte_offset) { |
| float3x4 a[4] = (float3x4[4])0; |
| { |
| uint v_5 = 0u; |
| v_5 = 0u; |
| while(true) { |
| uint v_6 = v_5; |
| if ((v_6 >= 4u)) { |
| break; |
| } |
| a[v_6] = v_1((start_byte_offset + (v_6 * 48u))); |
| { |
| v_5 = (v_6 + 1u); |
| } |
| continue; |
| } |
| } |
| float3x4 v_7[4] = a; |
| return v_7; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void f() { |
| float3x4 v_8[4] = v_4(0u); |
| float v_9 = a(v_8); |
| float v_10 = (v_9 + b(v_1(48u))); |
| float v_11 = (v_10 + c(asfloat(u[3u]).ywxz)); |
| s.Store(0u, asuint((v_11 + d(asfloat(u[3u]).ywxz[0u])))); |
| } |
| |